private void CalculateHandsAndTrump(Player player, Suit trump) { OldTrump = trump; player.StateHandsAndTrump(ref OldTrump, ref NewTrump, ref OldHands, ref NewHands); // check if new hands is greater than old hands // if it is we need to check with the other players hands bool changeTrump = false; if (NewHands > OldHands) { changeTrump = true; for (int index = 0; index < HandsStated.Count; index++) { if (NewHands < HandsStated[index]) { changeTrump = false; } } } if (changeTrump) { // the trump can be changed now HandSummary.Add(player.Name + " changed the trump to " + NewTrump + "."); deck.Trump = NewTrump; HandSummary.Add(player.Name + " stated " + NewHands + " hands."); player.SetTrumpAndInitialize(NewTrump); player.HandsStated = NewHands; HandsStated.Add(NewHands); } else { deck.Trump = OldTrump; HandSummary.Add(player.Name + " stated " + OldHands + " hands."); player.SetTrumpAndInitialize(OldTrump); player.HandsStated = OldHands; HandsStated.Add(OldHands); } SummaryShown = false; }