private void SetupAnglerShop(Chest shop, ref int nextSlot) { // 0-quest pre-HM items AnglerShopData.AddQuestItem(new AnglerShopData(0, false, ItemID.FuzzyCarrot, ItemID.AnglerHat, ItemID.AnglerVest, ItemID.AnglerPants, ItemID.GoldenBugNet, ItemID.FishHook, ItemID.FishMinecart, ItemID.HighTestFishingLine, ItemID.AnglerEarring, ItemID.TackleBox, ItemID.FishermansGuide, ItemID.WeatherRadio, ItemID.Sextant, ItemID.SeashellHairpin, ItemID.MermaidAdornment, ItemID.MermaidTail, ItemID.FishCostumeMask, ItemID.FishCostumeShirt, ItemID.FishCostumeFinskirt, ItemID.LifePreserver, ItemID.ShipsWheel, ItemID.CompassRose, ItemID.WallAnchor, ItemID.PillaginMePixels, ItemID.TreasureMap, ItemID.GoldfishTrophy, ItemID.BunnyfishTrophy, ItemID.SwordfishTrophy, ItemID.SharkteethTrophy, ItemID.ShipInABottle, ItemID.SeaweedPlanter, ItemID.CoralstoneBlock, ItemID.FishingPotion, ItemID.SonarPotion, ItemID.CratePotion, ItemID.MasterBait, // lol! :joy: :rogl;LF :rofl; ItemID.JourneymanBait, ItemID.ApprenticeBait), shop, ref nextSlot); // 10-quest pre-HM items AnglerShopData.AddQuestItem(new AnglerShopData(10, true, ItemID.FinWings, ItemID.BottomlessBucket, ItemID.SuperAbsorbantSponge), shop, ref nextSlot); // Hotline Fishing Hook (25 quests, hardmode) AnglerShopData.AddQuestItem(new AnglerShopData(ItemID.HotlineFishingHook, reqQuests: 25, hardmode: true), shop, ref nextSlot); // Golden Fishring Rod (30 quests, pre-HM) AnglerShopData.AddQuestItem(new AnglerShopData(ItemID.GoldenFishingRod, reqQuests: 30), shop, ref nextSlot); }
public static void AddQuestItem(AnglerShopData anglerItem, Chest shop, ref int nextSlot) { // Check conditions. if (anglerItem.reqQuests <= Main.LocalPlayer.anglerQuestsFinished && ((anglerItem.hardmode && Main.hardMode) || !anglerItem.hardmode)) { // Logic for single-item additions if (anglerItem.itemType != -1) { shop.item[nextSlot++].SetDefaults(anglerItem.itemType); } // Logic for multi-item additions else if (anglerItem.itemTypes != null) { foreach (int itemType in anglerItem.itemTypes) { shop.item[nextSlot++].SetDefaults(itemType); } } } }