コード例 #1
0
        protected void LoadDefaultData()
        {
            JourList.Models.JourListDMContainer dm = new Models.JourListDMContainer();
            MembershipUser muc;

            if (dm.Members.SingleOrDefault(z => z.Name == "TeamBrett") == null &&
                (muc = Membership.GetUser("TeamBrett")) != null)
            {
                mod.Member m = new mod.Member();
                m.UserId = (Guid)muc.ProviderUserKey;
                m.Name   = muc.UserName;
                dm.AddToMembers(m);
                dm.SaveChanges();
            }

            // Recurrence Intervals
            if (dm.RecurrenceIntervals.Count() == 0)
            {
                mod.RecurrenceInterval rid = new Models.RecurrenceInterval();
                rid.Description = "Daily";
                dm.AddToRecurrenceIntervals(rid);

                mod.RecurrenceInterval riw = new Models.RecurrenceInterval();
                riw.Description = "Weekly";
                dm.AddToRecurrenceIntervals(riw);

                mod.RecurrenceInterval rim = new Models.RecurrenceInterval();
                rim.Description = "Monthly";
                dm.AddToRecurrenceIntervals(rim);

                mod.RecurrenceInterval riy = new Models.RecurrenceInterval();
                riy.Description = "Yearly";
                dm.AddToRecurrenceIntervals(riy);

                mod.RecurrenceInterval rin = new Models.RecurrenceInterval();
                rin.Description = "Never";
                dm.AddToRecurrenceIntervals(rin);


                dm.SaveChanges();
            }

            // Unit Types
            if (dm.UnitTypes.Count() == 0)
            {
                string[] icDescriptions = new string[] { "Other", "Volume", "Distance", "Weight", "Time", "Temperature", "None" };

                // Can't just insert the same object with changes over and over, so we need a list of unique item categories
                List <mod.UnitType> ic = new List <mod.UnitType>(icDescriptions.Length);

                // Populate the item category descriptions with our list
                for (int i = 0; i < icDescriptions.Length; i++)
                {
                    ic.Add(new mod.UnitType());
                    ic[i].Description = icDescriptions[i];
                    dm.AddToUnitTypes(ic[i]);
                }
                dm.SaveChanges();
            }


            // Inventory Actions
            if (dm.InventoryActions.Count() == 0)
            {
                string[] icDescriptions = Enum.GetNames(typeof(mod.StockUpdateEnum));;

                // Can't just insert the same object with changes over and over, so we need a list of unique item categories
                List <mod.InventoryAction> ic = new List <mod.InventoryAction>(icDescriptions.Length);

                // Populate the item category descriptions with our list
                for (int i = 0; i < icDescriptions.Length; i++)
                {
                    ic.Add(new mod.InventoryAction());
                    ic[i].Description = icDescriptions[i];
                    dm.AddToInventoryActions(ic[i]);
                }
                dm.SaveChanges();
            }


            // Recurrence Interval
            if (dm.RecurrenceIntervals.Count() == 0)
            {
                string[] Descriptions = new string[] { "Minute", "Hour", "Day", "Week", "Month", "Year" };
                long[]   Minutes      = new long[]   { 1, 60, 1440, 10080, 0, 525600 };

                // Can't just insert the same object with changes over and over, so we need a list of unique item categories
                List <mod.RecurrenceInterval> ic = new List <mod.RecurrenceInterval>(Descriptions.Length);

                // Populate the item category descriptions with our list
                for (int i = 0; i < Descriptions.Length; i++)
                {
                    ic.Add(new mod.RecurrenceInterval());

                    ic[i].Description = Descriptions[i];
                    ic[i].Minutes     = Minutes[i];

                    dm.AddToRecurrenceIntervals(ic[i]);
                }
                dm.SaveChanges();
            }

            // Units
            if (dm.Units.Count() == 0)
            {
                object[,] values =
                {
                    { "Gram",        "gm",               1.0, "Weight"      }
                    ,{ "Pound",       "lb",         453.59237, "Weight"      }
                    ,{ "Ounces",      "oz",        28.3495231, "Weight"      }

                    ,{ "Liter",       "l",                1.0, "Volume"      }
                    ,{ "Fluid Once",  "fl oz",  0.02395735296, "Volume"      }
                    ,{ "Gallon",      "gal",       3.78541178, "Volume"      }
                    ,{ "Cubic Feet",  "ft3",       28.3168466, "Volume"      }
                    ,{ "Cubic Meter", "m3",            1000.0, "Volume"      }
                    ,{ "Cubic Inch",  "in3",      0.016387064, "Volume"      }
                    ,{ "Cubic Yards", "yd3",       28.3495231, "Volume"      }
                    ,{ "Ounces",      "oz",        764.554858, "Weight"      }

                    ,{ "Mile",        "m",           1609.344, "Distance"    }
                    ,{ "Inch",        "in",            0.0254, "Distance"    }
                    ,{ "Yard",        "yd",            0.9144, "Distance"    }
                    ,{ "Foot",        "ft",            0.3048, "Distance"    }
                    ,{ "Kilometer",   "km",            1000.0, "Distance"    }
                    ,{ "Meter",       "m",                1.0, "Distance"    }
                    ,{ "Centimeter",  "cm",               .01, "Distance"    }

                    ,{ "Second",      "s",     0.016666666666, "Time"        }
                    ,{ "Hour",        "h",               60.0, "Time"        }
                    ,{ "Minute",      "m",                1.0, "Time"        }
                    ,{ "Day",         "d",             1440.0, "Time"        }

                    ,{ "Celsius",     "C",                1.0, "Temperature" }

                    ,{ "Unit",        "u",                1.0, "Other"       }
                };

                for (int i = 0; i < values.Length / 4; i++)
                {
                    int j = 0;
                    var u = new mod.Unit();
                    u.Description      = (string)values[i, j++];
                    u.Abbreviation     = (string)values[i, j++];
                    u.ConversionFactor = (double)values[i, j++];
                    string utDesc = (string)values[i, j];
                    u.UnitType = dm.UnitTypes.Single(z => z.Description == utDesc);
                    dm.AddToUnits(u);
                }

                foreach (var type in dm.UnitTypes)
                {
                    type.DefaultUnit = type.Units.FirstOrDefault(z => z.ConversionFactor == 1);
                }

                dm.SaveChanges();
            }
            foreach (var type in dm.UnitTypes)
            {
                type.DefaultUnit = type.Units.FirstOrDefault(z => z.ConversionFactor == 1);
            }
            dm.SaveChanges();
            // Item Categories
            if (dm.ItemCategories.Count() == 0)
            {
                string[] icDescriptions = new string[] { "Food", "Clothes", "Appliances", "Bath", "Electronics" };

                // Can't just insert the same object with changes over and over, so we need a list of unique item categories
                List <mod.ItemCategory> ic = new List <mod.ItemCategory>(icDescriptions.Length);

                // Populate the item category descriptions with our list
                for (int i = 0; i < icDescriptions.Length; i++)
                {
                    ic.Add(new mod.ItemCategory());
                    ic[i].Description = icDescriptions[i];
                    dm.AddToItemCategories(ic[i]);
                }
                dm.SaveChanges();
            }
            dm.Dispose();
        }
コード例 #2
0
        public JsonResult CreateUnit(UnitModel model)
        {
            if (!ModelState.IsValid)
            {
                return Json(new
                {
                    Result = "ERROR",
                    Message = "Form is not valid! " +
                    "Please correct it and try again."
                });
            }

            if (!User.IsInRole("Officer"))
            {
                return Json(new
                {
                    Result = "ERROR",
                    Message = "You do not have the authority to create a new unit."
                });
            }

            try
            {
                JourListDMContainer dm = new JourListDMContainer();

                Unit unit = new Unit();

                unit.UnitType = dm.UnitTypes.Single(z => z.Id == model.UnitTypeId);
                unit.Description = model.Description;
                unit.ConversionFactor = model.ConversionFactor;
                unit.Abbreviation = model.Abbreviation;

                if (model.ConversionFactor == 1)
                {
                    if (unit.UnitType.DefaultUnit != null && unit.UnitType.DefaultUnit.Active)
                        return Json(new
                        {
                            Result = "ERROR",
                            Message = "A default unit with conversion factor of 1 already exists."
                        });

                    dm.AddToUnits(unit);
                    dm.SaveChanges();

                    unit.UnitType.DefaultUnit = unit;
                }
                else
                {
                    dm.AddToUnits(unit);
                }

                dm.SaveChanges();

                model.Id = unit.Id;

                return Json(new { Result = "OK", Record = model });
            }
            catch (Exception e)
            {
                return Json(new { Result = "ERROR", Message = e.Message });
            }
        }
コード例 #3
0
 /// <summary>
 /// Deprecated Method for adding a new object to the Units EntitySet. Consider using the .Add method of the associated ObjectSet&lt;T&gt; property instead.
 /// </summary>
 public void AddToUnits(Unit unit)
 {
     base.AddObject("Units", unit);
 }
コード例 #4
0
        protected void LoadDefaultData()
        {
            JourList.Models.JourListDMContainer dm = new Models.JourListDMContainer();
            MembershipUser muc;

            if (   dm.Members.SingleOrDefault(z => z.Name == "TeamBrett") == null
                && (muc = Membership.GetUser("TeamBrett"))                != null)
            {

                mod.Member m = new mod.Member();
                m.UserId = (Guid)muc.ProviderUserKey;
                m.Name = muc.UserName;
                dm.AddToMembers(m);
                dm.SaveChanges();
            }

            // Recurrence Intervals
            if (dm.RecurrenceIntervals.Count() == 0)
            {
                mod.RecurrenceInterval rid = new Models.RecurrenceInterval();
                rid.Description = "Daily";
                dm.AddToRecurrenceIntervals(rid);

                mod.RecurrenceInterval riw = new Models.RecurrenceInterval();
                riw.Description = "Weekly";
                dm.AddToRecurrenceIntervals(riw);

                mod.RecurrenceInterval rim = new Models.RecurrenceInterval();
                rim.Description = "Monthly";
                dm.AddToRecurrenceIntervals(rim);

                mod.RecurrenceInterval riy = new Models.RecurrenceInterval();
                riy.Description = "Yearly";
                dm.AddToRecurrenceIntervals(riy);

                mod.RecurrenceInterval rin = new Models.RecurrenceInterval();
                rin.Description = "Never";
                dm.AddToRecurrenceIntervals(rin);

                dm.SaveChanges();

            }

            // Unit Types
            if (dm.UnitTypes.Count() == 0)
            {
                string[] icDescriptions = new string[] { "Other", "Volume", "Distance", "Weight", "Time", "Temperature", "None" };

                // Can't just insert the same object with changes over and over, so we need a list of unique item categories
                List<mod.UnitType> ic = new List<mod.UnitType>(icDescriptions.Length);

                // Populate the item category descriptions with our list
                for (int i = 0; i < icDescriptions.Length; i++)
                {
                    ic.Add(new mod.UnitType());
                    ic[i].Description = icDescriptions[i];
                    dm.AddToUnitTypes(ic[i]);
                }
                dm.SaveChanges();
            }

            // Inventory Actions
            if (dm.InventoryActions.Count() == 0)
            {
                string[] icDescriptions = Enum.GetNames(typeof(mod.StockUpdateEnum)); ;

                // Can't just insert the same object with changes over and over, so we need a list of unique item categories
                List<mod.InventoryAction> ic = new List<mod.InventoryAction>(icDescriptions.Length);

                // Populate the item category descriptions with our list
                for (int i = 0; i < icDescriptions.Length; i++)
                {
                    ic.Add(new mod.InventoryAction());
                    ic[i].Description = icDescriptions[i];
                    dm.AddToInventoryActions(ic[i]);
                }
                dm.SaveChanges();
            }

            // Recurrence Interval
            if (dm.RecurrenceIntervals.Count() == 0)
            {
                string[] Descriptions = new string[] { "Minute", "Hour", "Day", "Week", "Month", "Year" };
                long[]   Minutes =      new long[]   { 1,        60,     1440,  10080,  0,       525600 };

                // Can't just insert the same object with changes over and over, so we need a list of unique item categories
                List<mod.RecurrenceInterval> ic = new List<mod.RecurrenceInterval>(Descriptions.Length);

                // Populate the item category descriptions with our list
                for (int i = 0; i < Descriptions.Length; i++)
                {
                    ic.Add(new mod.RecurrenceInterval());

                    ic[i].Description = Descriptions[i];
                    ic[i].Minutes = Minutes[i];

                    dm.AddToRecurrenceIntervals(ic[i]);
                }
                dm.SaveChanges();
            }

            // Units
            if (dm.Units.Count() == 0)
            {
                object[,] values = {
                                         {"Gram",       "gm",   1.0,           "Weight"}
                                        ,{"Pound",      "lb",   453.59237,     "Weight"}
                                        ,{"Ounces",     "oz",   28.3495231,    "Weight"}

                                        ,{"Liter",      "l" ,   1.0,           "Volume"}
                                        ,{"Fluid Once", "fl oz",0.02395735296, "Volume"}
                                        ,{"Gallon",     "gal",  3.78541178,    "Volume"}
                                        ,{"Cubic Feet", "ft3",  28.3168466,    "Volume"}
                                        ,{"Cubic Meter","m3",   1000.0,        "Volume"}
                                        ,{"Cubic Inch", "in3",  0.016387064,   "Volume"}
                                        ,{"Cubic Yards","yd3",  28.3495231,    "Volume"}
                                        ,{"Ounces",     "oz",   764.554858,    "Weight"}

                                        ,{"Mile",       "m",    1609.344,    "Distance"}
                                        ,{"Inch",       "in",   0.0254,      "Distance"}
                                        ,{"Yard",       "yd",   0.9144,      "Distance"}
                                        ,{"Foot",       "ft",   0.3048,      "Distance"}
                                        ,{"Kilometer",  "km",   1000.0,      "Distance"}
                                        ,{"Meter",      "m",    1.0,         "Distance"}
                                        ,{"Centimeter", "cm",   .01,         "Distance"}

                                        ,{"Second",     "s",    0.016666666666,  "Time"}
                                        ,{"Hour",       "h",    60.0,            "Time"}
                                        ,{"Minute",     "m",    1.0,             "Time"}
                                        ,{"Day",        "d",    1440.0,          "Time"}

                                        ,{"Celsius",    "C",    1.0,      "Temperature"}

                                        ,{"Unit",       "u",    1.0,            "Other"}
                                    };

                for (int i = 0; i < values.Length/4; i++)
                {
                    int j = 0;
                    var u = new mod.Unit();
                    u.Description = (string)values[i, j++];
                    u.Abbreviation = (string)values[i, j++];
                    u.ConversionFactor = (double)values[i, j++];
                    string utDesc = (string)values[i, j];
                    u.UnitType = dm.UnitTypes.Single(z => z.Description == utDesc);
                    dm.AddToUnits(u);
                }

                foreach (var type in dm.UnitTypes)
                    type.DefaultUnit = type.Units.FirstOrDefault(z => z.ConversionFactor == 1);

                dm.SaveChanges();
            }
            foreach (var type in dm.UnitTypes)
                type.DefaultUnit = type.Units.FirstOrDefault(z => z.ConversionFactor == 1);
            dm.SaveChanges();
            // Item Categories
            if (dm.ItemCategories.Count() == 0)
            {
                string[] icDescriptions = new string[] {"Food","Clothes","Appliances","Bath","Electronics"};

                // Can't just insert the same object with changes over and over, so we need a list of unique item categories
                List<mod.ItemCategory> ic = new List<mod.ItemCategory>(icDescriptions.Length);

                // Populate the item category descriptions with our list
                for (int i = 0; i < icDescriptions.Length; i++)
                {
                    ic.Add(new mod.ItemCategory());
                    ic[i].Description = icDescriptions[i];
                    dm.AddToItemCategories(ic[i]);
                }
                dm.SaveChanges();
            }
            dm.Dispose();
        }
コード例 #5
0
 /// <summary>
 /// Create a new Unit object.
 /// </summary>
 /// <param name="id">Initial value of the Id property.</param>
 /// <param name="description">Initial value of the Description property.</param>
 /// <param name="conversionFactor">Initial value of the ConversionFactor property.</param>
 /// <param name="abbreviation">Initial value of the Abbreviation property.</param>
 public static Unit CreateUnit(global::System.Int32 id, global::System.String description, global::System.Double conversionFactor, global::System.String abbreviation)
 {
     Unit unit = new Unit();
     unit.Id = id;
     unit.Description = description;
     unit.ConversionFactor = conversionFactor;
     unit.Abbreviation = abbreviation;
     return unit;
 }