public void BuildLodge(Beaver beaver) { if (beaver.CanAct() && beaver.CanBuildLodge()) { Console.WriteLine(" Build Lodge: {0}, {1}+{2}/{3}", beaver.ToPoint(), beaver.Branches, beaver.Tile.Branches, this.Player.BranchesToBuildLodge); beaver.BuildLodge(); } }
/// <summary>Builds lodges</summary> private bool Build(Beaver b) { // Check if it can even build a lodge if (b.Branches <= 0) { return(false); } bool retValue = false; // Find suitable building spot bool foodOnly = true; // ReSharper disable once AccessToModifiedClosure Func <Tile, bool> isTarget = t => t.LodgeOwner == null && t.Spawner == null && t.FlowDirection == null && this.IsNextTo(t, n1 => this.IsNextTo(n1, n2 => n2.Spawner != null && (!foodOnly || n2.Spawner.Type == "food") && !this.ClaimedResources.Contains(n2.Id))); IEnumerable <Tile> basePath; if (this.NextLodge == null) { // Look for a spot two spaces away from an unclaimed food spot basePath = this.FindPathCustom(b.Tile, (t, parent) => { double cost = this.GetCost(t, parent, b); if (cost < 0) { return(cost); } return(isTarget(t) ? 0 : cost); }) .Skip(1); // Look for a spot two spaces away from any unclaimed resource if (!basePath.Any()) { foodOnly = false; basePath = this.FindPathCustom(b.Tile, (t, parent) => { double cost = this.GetCost(t, parent, b); if (cost < 0) { return(cost); } return(isTarget(t) ? 0 : cost); }) .Skip(1); } // Set this as the next lodge spot if (basePath.Any()) { this.NextLodge = basePath.Last(); } } else { basePath = this.FindPathCustom(b.Tile, this.NextLodge).Skip(1); } // Traverse path LinkedList <Tile> path = new LinkedList <Tile>(basePath); while (path.Any()) { // If can't move if (b.Moves < b.MoveCost(path.First()) || !b.Move(path.First())) { break; } path.RemoveFirst(); retValue = true; } // Try to build a lodge Tile target = b.Tile; if (isTarget(b.Tile)) { if (b.Actions > 0 && target.Branches >= this.Player.BranchesToBuildLodge) { if (AI.Verbose) { Console.WriteLine("Building lodge"); } b.BuildLodge(); this.NextLodge = null; retValue = true; // Set nearby food source as "claimed" // TODO: If the lodge is destroyed, unclaim those sources IEnumerable <Tile> sources = from n1 in new[] { target.TileNorth, target.TileEast, target.TileSouth, target.TileWest } where n1 != null from n2 in new[] { n1.TileNorth, n1.TileEast, n1.TileSouth, n1.TileWest } where n2?.Spawner != null select n2; foreach (Tile source in sources) { this.ClaimedResources.Add(source.Id); } } else if (b.Actions > 0 && b.Branches > 0) { if (AI.Verbose) { Console.WriteLine("Dropping branches for lodge"); } b.Drop(target, nameof(b)); // branches retValue = true; } } return(retValue); }