コード例 #1
0
ファイル: IMap.cs プロジェクト: AugustoAngeletti/blockspaces
 public static IBlock GetBlock(this IMap self, Point3L blockLocation)
 {
     throw new System.NotImplementedException("Does not currently work for negative numbers");
     return self[blockLocation][(byte)(blockLocation.X % (long)Constants.CHUNK_SIZE_X),
         (byte)(blockLocation.Y % (long)Constants.CHUNK_SIZE_Y),
         (byte)(blockLocation.Z % (long)Constants.CHUNK_SIZE_Z)];
 }
コード例 #2
0
 protected Point3L calcChunkLocation(Point3L blockLocation)
 {
     return new Point3L(
         blockLocation.X / Constants.CHUNK_SIZE_X * Constants.CHUNK_SIZE_X - (blockLocation.X < 0 ? Constants.CHUNK_SIZE_X : (byte)0),
         blockLocation.Y / Constants.CHUNK_SIZE_Y * Constants.CHUNK_SIZE_Y - (blockLocation.Y < 0 ? Constants.CHUNK_SIZE_Y : (byte)0),
         blockLocation.Z / Constants.CHUNK_SIZE_Z * Constants.CHUNK_SIZE_Z - (blockLocation.Z < 0 ? Constants.CHUNK_SIZE_Z : (byte)0)
     );
 }
コード例 #3
0
 public IBlock GenerateBlock(Point3L location)
 {
     if (location.X * location.X + location.Y * location.Y + location.Z * location.Z < _radiusSquared)
     {
         return _block;
     }
     else
     {
         return null;
     }
 }
コード例 #4
0
ファイル: Map.cs プロジェクト: AugustoAngeletti/blockspaces
 private IChunk createChunk(Point3L chunkLocation)
 {
     IChunk chunk = _kernel.Get<IChunk>();
     for (byte x = 0; x < Constants.CHUNK_SIZE_X; x++)
         for (byte y = 0; y < Constants.CHUNK_SIZE_Y; y++)
             for (byte z = 0; z < Constants.CHUNK_SIZE_Z; z++)
             {
                 chunk[x, y, z] = _generator.GenerateBlock(chunkLocation + new Point3L(x, y, z));
             }
     chunk.Location = chunkLocation;
     return chunk;
 }
コード例 #5
0
//		IDictionary<Point3L,double> _dict = new Dictionary<Point3L,double>();
//		private double _getNoise(Point3L location) {
//			//double val;
//			//if(!_dict.TryGetValue(location, out val)) {
//				val = ((_perlinNoise.GetValue(location.X, location.Z, 10) + 1.0) / 2.0);
//				_dict.Add(location,val);
//			}
//			return val;
//		}
		
        public IBlock GenerateBlock(Point3L location)
        {
            double value = ((_perlinNoise.GetValue(location.X, location.Z, 10) + 1.0) / 2.0);
            if (((double)(maxHeight - location.Y)) / (double)(maxHeight) > value)
            {
				if(value < .25)
					return _stoneBlock;
				else
                	return _block;
            }
            else
            {
                return null;
            }
        }
コード例 #6
0
ファイル: Map.cs プロジェクト: AugustoAngeletti/blockspaces
 public override IChunk this[Point3L blockLocation]
 {
     get
     {
         IChunk ret = base[blockLocation];
         if (ret == null)
         {
             Point3L chunkLocation = calcChunkLocation(blockLocation);
             ret = createChunk(chunkLocation);
             this[chunkLocation] = ret;
         }
         return ret;
     }
     protected set
     {
         base[blockLocation] = value;
     }
 }
コード例 #7
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 public virtual IChunk this[Point3L blockLocation]
 {
     get
     {
         IChunk chunk;
         Point3L chunkLocation = calcChunkLocation(blockLocation);
         if (!_chunks.TryGetValue(chunkLocation, out chunk)) return chunk;
         return null;
     }
     protected set
     {
         IChunk chunk;
         Point3L chunkLocation = calcChunkLocation(blockLocation);
         if (_chunks.TryGetValue(chunkLocation, out chunk))
         {
             if (chunk == value) return;
             _chunks[chunkLocation] = value;
         }
         else _chunks.Add(chunkLocation, value);
         if (ChunkChanged != null) ChunkChanged(this, new ChangedEventArgs<IChunk>(chunk, value));
     }
 }
コード例 #8
0
ファイル: IMap.cs プロジェクト: AugustoAngeletti/blockspaces
 public BlockChangedEventArgs(Point3L blockLocation, IBlock oldValue, IBlock newValue)
 {
     BlockLocation = blockLocation;
     OldValue = oldValue;
     NewValue = newValue;
 }