public Player(Scene parent, Vector3 spawnPos, Vector3 viewDir, GameInput gameInput) { Parent = parent; this.gameInput = gameInput; //create hud renderer hud = new Hud(this); parent.guis.Add(hud); Position = spawnPos; PointingDirection = viewDir; upVector = new Vector3(0, 1, 0); zNear = 0.1f; zFar = 100; Shape boxShape = new BoxShape(new JVector(0.5f, 2, 0.5f)); Body = new RigidBody(boxShape); Body.Position = new JVector(Position.X, Position.Y, Position.Z); Body.AllowDeactivation = false; JMatrix mMatrix = JMatrix.Identity; //mBody.SetMassProperties(mMatrix, 2,false); Jitter.Dynamics.Constraints.SingleBody.FixedAngle mConstraint = new Jitter.Dynamics.Constraints.SingleBody.FixedAngle(Body); parent.world.AddConstraint(mConstraint); parent.world.AddBody(Body); viewInfo = new ViewInfo(this); viewInfo.aspect = (float)gameWindow.Width / (float)gameWindow.Height; viewInfo.updateProjectionMatrix(); tools.Add(new GameMenu(this, gameInput)); tools.Add(new Spawner(this, gameInput)); tools.Add(new Grabber(this, gameInput)); tools.Add(new Remover(this, gameInput)); tools.Add(new TerrainGun(this, gameInput)); tool = tools[1]; }
public Player(Scene parent, Vector3 spawnPos, Vector3 viewDir, GameInput gameInput) { Parent = parent; this.gameInput = gameInput; //create hud renderer hud = new Hud(this); parent.guis.Add(hud); Position = spawnPos; PointingDirection = viewDir; upVector = new Vector3(0, 1, 0); Shape boxShape = new BoxShape(new JVector(0.5f, 2, 0.5f)); Body = new RigidBody(boxShape); Body.Position = new JVector(Position.X, Position.Y, Position.Z); Body.AllowDeactivation = false; JMatrix mMatrix = JMatrix.Identity; //mBody.SetMassProperties(mMatrix, 2,false); Jitter.Dynamics.Constraints.SingleBody.FixedAngle mConstraint = new Jitter.Dynamics.Constraints.SingleBody.FixedAngle(Body); parent.world.AddConstraint(mConstraint); parent.world.AddBody(Body); viewInfo = new ViewInfo(this); viewInfo.aspect = (float)gameWindow.Width / (float)gameWindow.Height; viewInfo.updateProjectionMatrix(); tools.Add(new GameMenu(this, gameInput)); tools.Add(new Spawner(this, gameInput)); tools.Add(new TerrainGun(this, gameInput)); tools.Add(new Grabber(this, gameInput)); tools.Add(new Remover(this, gameInput)); tool = tools[1]; }