public static float GetVertexHeight(MaterialOptions data, ModeOptions mode, Vector3 worldPos, float time) { float height = GetWaveHeight(data.Wave, mode.Wave, worldPos, time); height += GetRippleHeight(mode.Ripple, worldPos); return(height); }
public static float GetVertexHeight(MaterialOptions data, ModeOptions mode, Vector3 worldPos) { return(GetVertexHeight(data, mode, worldPos, DefaultTime)); }