void Start() { #if !UNITY_EDITOR #if UNITY_ANDROID _ulite = new ULiteAndroidWebView(getFullName(this.gameObject)); #elif UNITY_IOS _ulite = new ULiteIosWebView(getFullName(this.gameObject)); #endif #endif }
void Init() { if (null == _ulite) { #if !UNITY_EDITOR #if UNITY_ANDROID Debug.Log("ULiteWebView:Android"); _ulite = new ULiteAndroidWebView(getFullName(this.gameObject)); #elif UNITY_IOS Debug.Log("ULiteWebView:iOS"); _ulite = new ULiteIosWebView(getFullName(this.gameObject)); #endif #endif } }
void Dispose() { Close(); _ulite = null; }