public AttractModeScene() : base() { //canvas = new Canvas(); //canvas.Initialize(Core.game.Content); //canvas.setSize(100, 100); //this.Add(canvas); player1 = new Player(null, Microsoft.Xna.Framework.PlayerIndex.One, typeof(HeartParticle)); player1.Initialize(Core.game.Content); player1.StartEmitting(); player2 = new Player(null, Microsoft.Xna.Framework.PlayerIndex.Two, typeof(HeartParticle)); player2.Initialize(Core.game.Content); player2.StartEmitting(); this.Add(player2); this.Add(player1); player1.StartEmitting(); player2.StartEmitting(); refreshTrigSums(); }