void Start() { //if (myColor != null){ hudController = FindObjectOfType<HudController> (); if (transform.parent != null) { playerNum = transform.parent.GetComponent<PlayerSelector> ().playerNumber; Color startColor = transform.parent.GetComponent<PlayerSelector> ().startColor; ChangeColor (startColor); hudController.UpdateKillCounterCollor (playerNum, transform.parent.GetComponent<PlayerSelector> ().startColor); } else { ChangeColor (myColor); } }
public void Init(string[] primaryWeapons = null) { weaponList = FindObjectOfType<WeaponConfigModel>().GetData(); // WeaponModel.Instance.GetData (); _gameController = transform.root.gameObject; PlayerObjectReferences playerObjects = _gameController.GetComponent<PlayerObjectReferences>(); character = playerObjects.character; characterWeight = character.weight; //get default weapon foreach (Transform child in transform) { if (child.gameObject.tag == "Weapon") { GameObject weapon = child.gameObject; _weapon = weapon.GetComponent<Weapon> (); UpdateConfiguration (); } } _isOffline = GameObject.FindObjectOfType<PlayersManager> ().isOffline; if (_isOffline) { // offline _isLocalPlayer = true; //_combatOffline = _gameController.GetComponent<CombatOffline> (); _OfflinePlayerController = _gameController.GetComponent<OfflinePlayerController> (); ID = _OfflinePlayerController.ID; } else { // online _MultiplayerPlayerController = _gameController.GetComponent<MultiplayerPlayerController> (); _isLocalPlayer = _MultiplayerPlayerController.isLocalPlayer; ID = _MultiplayerPlayerController.ID; _combat = _gameController.GetComponent<Combat> (); _combat.OnGotSpecialWeapon += GotSpecialWeapon; _CombatAmmoSync = _gameController.GetComponent<CombatAmmoSync> (); _combat.OnRevive += SetInitialWeapons; } if (_isLocalPlayer) { weaponsHud = FindObjectOfType<WeaponsHud> (); if (primaryWeapons != null) { equippedPrimaryWeapons = primaryWeapons; SetInitialWeapons(); } hud = FindObjectOfType<HudController> (); hud.OnWeaponChanged += SetWeapon; weaponsHud.SetWeapon (currentPrimary, WeaponSlots.Primary); //weaponsHud.SetWeapon (currentSpecial, WeaponSlots.Special); weaponsHud.SetWeapon (currentTossable, WeaponSlots.Tossable); weaponsHud.UpdateWeaponInfo (1 , _combat.grenadesAmmo , _combat.maxGrenadesAmmo , WeaponSlots.Tossable); weaponsHud.SelectWeapon(WeaponSlots.Primary); _combat.OnHoldingDelivery += HoldingDelivery; } }
public void Init () { if (initialized) return; playerObjects = GetComponent<PlayerObjectReferences>(); _scoreManager = FindObjectOfType<ScoreManager> (); if (_scoreManager != null && base.isServer) _scoreManager.OnRoundStart += Revive; killsFeed = FindObjectsOfType<ChatEnterer> ().FirstOrDefault(c => c.feedType == ChatFeederTypes.Kills); chatFeed = FindObjectsOfType<ChatEnterer> ().FirstOrDefault(c => c.feedType == ChatFeederTypes.Chat); characterLoader = playerObjects.transform.GetComponent<CharacterLoader>(); // fill health and ammo health = maxHealth; ammo = maxAmmo; //find start positions _startPositions = GameObject.FindGameObjectsWithTag (Tags.SpawnPoint); _character = playerObjects.character; selfInjury = _character.injurator; //find audio network sync _audioPlayer = GetComponent<AudioPlayerCharacter> (); _playersManager = FindObjectOfType <PlayersManager> (); _hudController = FindObjectOfType<HudController> (); statusIndicators = playerObjects.statusIndicators; if (base.isLocalPlayer) { Cmd_GetPlayers (); if (chatFeed != null) { chatFeed.OnPostChatMessage += PostChatMessage; } } Revive (); StartCoroutine(CleareMessagesCount()); initialized = true; /* events */ JetsonsAnalytics.LogEquipment(); }
// Use this for initialization void Start () { animator = GetComponent<Animator>(); hud = FindObjectOfType<HudController>(); OnReaction += hud.PostReaction; animator.SetTrigger("start"); }