void Start () { _characterCollider = GetComponent<CircleCollider2D> (); character = GetComponent<Character>(); audioPlayer = transform.root.GetComponent<AudioPlayerCharacter>(); disgusted = maxDisgusted; }
// Use this for initialization void Start () { if (audiosource == null) { audiosource = transform.GetOrAddComponent<AudioSource>(); } // get sounds of material var worldSounds = FindObjectOfType<WorldSounds>(); if (worldSounds == null) { print (" no world sound bank"); return; } if (transform.gameObject.CompareTag(Tags.Character)){ isPlayer = true; audioPlayerCharacter = transform.root.GetComponent<AudioPlayerCharacter>(); } switch (material) { case materialTypes.Wood: audioHitA = worldSounds.woodHitsA; audioHitB = worldSounds.woodHitsB; audioHitC = worldSounds.woodHitsC; audioHitD = worldSounds.woodHitsD; break; case materialTypes.MetalBall: audioHitA = worldSounds.metalBallHitsA; audioHitB = worldSounds.metalBallHitsB; audioHitC = worldSounds.metalBallHitsC; audioHitD = worldSounds.metalBallHitsD; audioRoll = worldSounds.metalBallRoll; isRollable = true; break; case materialTypes.Body: audioHitA = worldSounds.bodyHitsA; audioHitB = worldSounds.bodyHitsB; audioHitC = worldSounds.bodyHitsC; audioHitD = worldSounds.bodyHitsD; break; } isInitialized = true; }
public void Init () { if (initialized) return; playerObjects = GetComponent<PlayerObjectReferences>(); _scoreManager = FindObjectOfType<ScoreManager> (); if (_scoreManager != null && base.isServer) _scoreManager.OnRoundStart += Revive; killsFeed = FindObjectsOfType<ChatEnterer> ().FirstOrDefault(c => c.feedType == ChatFeederTypes.Kills); chatFeed = FindObjectsOfType<ChatEnterer> ().FirstOrDefault(c => c.feedType == ChatFeederTypes.Chat); characterLoader = playerObjects.transform.GetComponent<CharacterLoader>(); // fill health and ammo health = maxHealth; ammo = maxAmmo; //find start positions _startPositions = GameObject.FindGameObjectsWithTag (Tags.SpawnPoint); _character = playerObjects.character; selfInjury = _character.injurator; //find audio network sync _audioPlayer = GetComponent<AudioPlayerCharacter> (); _playersManager = FindObjectOfType <PlayersManager> (); _hudController = FindObjectOfType<HudController> (); statusIndicators = playerObjects.statusIndicators; if (base.isLocalPlayer) { Cmd_GetPlayers (); if (chatFeed != null) { chatFeed.OnPostChatMessage += PostChatMessage; } } Revive (); StartCoroutine(CleareMessagesCount()); initialized = true; /* events */ JetsonsAnalytics.LogEquipment(); }
// Use this for initialization public void Init (string[] primaryWeapons = null) { Physics2D.IgnoreCollision (headCollider , bodyCollider); if (transform.parent.gameObject.CompareTag(Tags.GameController)) { gameController = transform.parent.gameObject; playerObjects = gameController.GetComponent<PlayerObjectReferences>(); playerObjects.character = this; jetPack.Init(); weaponHolder.GetComponent<WeaponHolder>().Init(primaryWeapons); gameController.GetComponent<CharacterCustomizationSync>().RegisterObjectsToColor(playerColorObjects); combat = gameController.GetComponent<Combat>(); StatusIndicators statusIndicators = transform.parent.GetComponentInChildren<StatusIndicators>(); if (statusIndicators != null) { statusIndicators.Init(); } audioPlayer = transform.root.GetComponent<AudioPlayerCharacter>(); deliveryPointInitialLocalPosition = deliveryPoint.transform.localPosition; bodyColor = playerColorObjects[0].GetComponent<SpriteRenderer>().color; } }
// Use this for initialization public void Init() { character = transform.root.GetComponent<PlayerObjectReferences>().character; if (character == null) { Debug.Log("f**k, character is null"); return; } characterRB = character.gameObject.GetComponent<Rigidbody2D> (); characterAnimator = character.animator; characterCollider = character.bodyCollider; punchingHand = character.punchingHand; meleeEffect = character.meleeEffect; weaponHolder = character.weaponHolder; audioPlayerCharacter = GetComponent<AudioPlayerCharacter>(); _isOffline = GameObject.FindObjectOfType<PlayersManager> ().isOffline; if (!_isOffline) { ID = multiplayerPlayerController.ID; _isLocalPlayer = multiplayerPlayerController.isLocalPlayer; } }
//at start void GetObjects () { _weaponHolder = transform.parent.gameObject.GetComponent<WeaponHolder> (); foreach (Transform child in transform) { if (child.gameObject.name == "shootFrom") { _shootFrom = child.gameObject; } } GameObject gameController = transform.root.gameObject; var playerObjectsRef = gameController.GetComponent<PlayerObjectReferences> (); character = playerObjectsRef.character; _jetPackController = character.jetPack; _edgeAnimator = GameObject.FindObjectOfType<edgeIndicator> ().gameObject.GetComponent<Animator> (); _characterAnimator = character.animator; _isOffline = GameObject.FindObjectOfType<PlayersManager> ().isOffline; if (_isOffline) { // offline _isLocalPlayer = true; _OfflinePlayerController = gameController.GetComponent<OfflinePlayerController> (); ID = _OfflinePlayerController.ID; //_combatOffline = gameController.GetComponent<CombatOffline> (); } else { // online _MultiplayerPlayerController = gameController.GetComponent<MultiplayerPlayerController> (); _isLocalPlayer = _MultiplayerPlayerController.isLocalPlayer; ID = _MultiplayerPlayerController.ID; combat = gameController.GetComponent<Combat> (); _CombatAmmoSync = transform.root.gameObject.GetComponent<CombatAmmoSync> (); } _audioPlayer = gameController.GetComponent<AudioPlayerCharacter> (); _cameraCont = GameObject.FindGameObjectWithTag ("MainCamera").GetComponent<CameraController> (); _inputManager = playerObjectsRef.inputManager; _fire = transform.FindChild ("Fire").GetComponent<ParticleSystem> (); if (weaponType == WeaponType.Shocker) { shocker = GetComponent<Shocker> (); shocker.totalEnergy = damage; shocker.range = range; } weaponsHud = FindObjectOfType<WeaponsHud> (); statusIndicators = playerObjectsRef.statusIndicators; }
// Use this for initialization public void Init () { _networkController = FindObjectOfType<PlayersManager> (); audioPlayer = GetComponent<AudioPlayerCharacter> (); initialized = true; }