public void AttachGoalBar(mg_jr_UIGoalBar p_goalBar) { m_goalBar = p_goalBar; m_goalBarOrigParent = p_goalBar.transform.parent; m_goalBarOrigPos = ((RectTransform)m_goalBar.transform).anchoredPosition; Transform transform = base.transform.Find("mg_jr_GoalBarSocket"); m_goalBar.transform.position = transform.position; m_goalBar.transform.SetParent(transform); m_goalBar.UpdateGoalDisplay(); }
public void BoostGoal() { mg_jr_Goal goalToDisplay = m_goalBar.GoalToDisplay; float num = (float)(goalToDisplay.CurrentLevelTarget - 1) - goalToDisplay.Progress; if (num <= 0f) { DisneyMobile.CoreUnitySystems.Logger.LogWarning(this, "Don't reduce progress"); return; } bool condition = goalToDisplay.AddToProgressAndCheckCompletion(num); m_goalBar.UpdateGoalDisplay(); Assert.IsFalse(condition, "this shouldn't complete a goal"); }