コード例 #1
0
        public CppInclusionContextResult CreateInclusionContextResult(CppGlobalSymbolCache cache,
                                                                      CppFileLocation rootFile,
                                                                      FileProcessingOptions options, long cacheVersion, Lifetime lifetime)
        {
            var locationTracker = cache.Solution.GetComponent <ShaderLabCppFileLocationTracker>();

            if (!locationTracker.IsValid(rootFile))
            {
                return(CppInclusionContextResult.Fail(CppInclusionContextResult.Status.UNSUITABLE_PROJECT_FILE));
            }


            var properties = new CppCompilationProperties()
            {
                LanguageKind = CppLanguageKind.HLSL, ClrSupport = VCXCompileAsManagedOptions.ManagedNotSet,
            };

            var cgIncludeFolder =
                CgIncludeDirectoryTracker.GetCgIncludeFolderPath(cache.Solution.GetComponent <UnityVersion>());

            if (!cgIncludeFolder.IsEmpty)
            {
                properties.IncludePaths.Add(cgIncludeFolder);
            }

            var shaderCache = cache.Solution.GetComponent <ShaderLabCppFileLocationTracker>();

            // TODO 1) is cache ready? what will happen under document transaction? check for bad moment?
            // TODO 2) what will happen under psi transaction? include in cache could be out-of date. Try use include quickfix when cginclude is after cgprogram where QF is used
            var includeLocation = shaderCache.GetIncludes(rootFile);

            return(InjectInclusionContextProviderUtil.CreateInclusionContextResult(cache, rootFile,
                                                                                   includeLocation, options, properties, null, cacheVersion, lifetime));
        }
コード例 #2
0
        public CppCompilationProperties GetCompilationProperties(IProject project, IProjectFile projectFile, CppFileLocation rootFile,
                                                                 CppGlobalSymbolCache globalCache)
        {
            if (project.IsUnityProject() && CppProjectFileType.ALL_HLSL_EXTENSIONS.Contains(rootFile.Location.ExtensionWithDot))
            {
                var properties = new CppCompilationProperties();
                properties.LanguageKind = CppLanguageKind.HLSL;
                var path = CgIncludeDirectoryTracker.GetCgIncludeFolderPath(myUnityVersion);
                if (!path.IsEmpty)
                {
                    properties.IncludePaths.Add(path);
                }

                return(properties);
            }

            return(null);
        }
コード例 #3
0
        public IEnumerable <CppFileLocation> GetIncludes(CppFileLocation cppFileLocation)
        {
            var sourceFile = cppFileLocation.GetRandomSourceFile(mySolution);
            var cgInclude  = GetCgIncludeLocation(sourceFile);

            if (!cgInclude.Equals(CppFileLocation.EMPTY))
            {
                yield return(cgInclude);
            }

            var cgIncludeFolder = CgIncludeDirectoryTracker.GetCgIncludeFolderPath(myUnityVersion);

            if (!cgIncludeFolder.ExistsDirectory)
            {
                yield break;
            }

            var range = cppFileLocation.RootRange;

            Assertion.Assert(range.IsValid, "range.IsValid");
            var program = sourceFile.GetDominantPsiFile <ShaderLabLanguage>()?.GetContainingNodeAt <ICgContent>(new TreeOffset(range.StartOffset));

            Assertion.Assert(program != null, "program != null");

            if (program?.Parent?.FirstChild is ICgProgramBlock)
            {
                var hlslSupport = cgIncludeFolder.Combine("HLSLSupport.cginc");
                if (hlslSupport.ExistsFile)
                {
                    yield return(new CppFileLocation(hlslSupport));
                }

                var variables = cgIncludeFolder.Combine("UnityShaderVariables.cginc");
                if (variables.ExistsFile)
                {
                    yield return(new CppFileLocation(variables));
                }
            }
        }