public static XMVector Inverse(XMVector q) { XMVector zero = XMVector.Zero; XMVector l = XMVector4.LengthSquare(q); XMVector conjugate = XMQuaternion.Conjugate(q); XMVector control = XMVector.LessOrEqual(l, XMGlobalConstants.Epsilon); XMVector result = XMVector.Divide(conjugate, l); result = XMVector.Select(result, zero, control); return(result); }
public static XMVector ClampLengthV(XMVector v, XMVector lengthMin, XMVector lengthMax) { Debug.Assert(lengthMin.Y == lengthMin.X && lengthMin.Z == lengthMin.X && lengthMin.W == lengthMin.X, "Reviewed"); Debug.Assert(lengthMax.Y == lengthMax.X && lengthMax.Z == lengthMax.X && lengthMax.W == lengthMax.X, "Reviewed"); Debug.Assert(XMVector4.GreaterOrEqual(lengthMin, XMGlobalConstants.Zero), "Reviewed"); Debug.Assert(XMVector4.GreaterOrEqual(lengthMax, XMGlobalConstants.Zero), "Reviewed"); Debug.Assert(XMVector4.GreaterOrEqual(lengthMax, lengthMin), "Reviewed"); XMVector lengthSq = XMVector4.LengthSquare(v); XMVector zero = XMVector.Zero; XMVector reciprocalLength = lengthSq.ReciprocalSqrt(); XMVector infiniteLength = XMVector.EqualInt(lengthSq, XMGlobalConstants.Infinity); XMVector zeroLength = XMVector.Equal(lengthSq, zero); XMVector normal = XMVector.Multiply(v, reciprocalLength); XMVector length = XMVector.Multiply(lengthSq, reciprocalLength); XMVector select = XMVector.EqualInt(infiniteLength, zeroLength); length = XMVector.Select(lengthSq, length, select); normal = XMVector.Select(lengthSq, normal, select); XMVector controlMax = XMVector.Greater(length, lengthMax); XMVector controlMin = XMVector.Less(length, lengthMin); XMVector clampLength = XMVector.Select(length, lengthMax, controlMax); clampLength = XMVector.Select(clampLength, lengthMin, controlMin); XMVector result = XMVector.Multiply(normal, clampLength); // Preserve the original vector (with no precision loss) if the length falls within the given range XMVector control = XMVector.EqualInt(controlMax, controlMin); result = XMVector.Select(result, v, control); return(result); }
public static XMVector Length(XMVector v) { return(XMVector4 .LengthSquare(v) .Sqrt()); }
public static XMVector ReciprocalLength(XMVector v) { return(XMVector4 .LengthSquare(v) .ReciprocalSqrt()); }
public static XMVector LengthSquare(XMVector q) { return(XMVector4.LengthSquare(q)); }