private void bwLoadGameToEdit_DoWork(object sender, DoWorkEventArgs e) { selectedGame = DB_Select.SelectGame_ByGameId(selectedGame.Id); }
private void bwLoadGame_DoWork(object sender, System.ComponentModel.DoWorkEventArgs e) { game = DB_Select.SelectGame_ByGameId(game.Id); }
//background thread to load/reload the game from the database private void bwLoadGame_DoWork(object sender, DoWorkEventArgs e) { game = DB_Select.SelectGame_ByGameId(game.Id); }