コード例 #1
0
ファイル: Main.cs プロジェクト: minicit/Jenet-Projekt
        public void combatFinished(GameEntity winner)
        {
            soundManager.Stop();
            soundManager.GameMusic();
            if (winner.getClass() != Klasse.Klassen.Virus)
            {
                MessageBox.Show(winner.getName() + " won the fight");
                grid[enemy[currentfighter].getx(), enemy[currentfighter].gety()] = 0;
                enemy[currentfighter]  = null;
                progressBarEnemy.Value = 0;

                if (!enemiesleft())
                {
                    startNextStage();
                }
                else
                {
                    fight = null;
                    combatPanel.Hide();
                    drawMap();
                }
            }
            else
            {
                fight        = null;
                currentStage = 0;
                currentStory = 1;
                listBox1.Items.Clear();
                score.addScore(highscore, player.getName());
                player = new GameEntity(Klasse.Klassen.Normalbürger, "Test");
                combatPanel.Hide();
                panelGame.Hide();
                panelMain.Show();
                panel1.Hide();
                MessageBox.Show("You lose");
            }
        }
コード例 #2
0
ファイル: Main.cs プロジェクト: minicit/Jenet-Projekt
        private void movePlayer(int xMove, int yMove)
        {
            Graphics g = panelMap.CreateGraphics();

            if ((int)distance(xMove, yMove, player.getx(), player.gety()) == 1) //Check if Spieler in ein valides Feld geclickt hat (Distanzcheck)
            {
                if (grid[xMove, yMove] == 0)                                    //Check if Spieler ein valides Feld geclickt hat (Hindernischeck)
                {
                    grid[player.getx(), player.gety()] = 0;
                    grid[xMove, yMove] = 1;
                    refreshField(player.getx(), player.gety());
                    drawEntity(g, spriteHelper.getCombatSprite(player.getClass(), player.getClass()), xMove, yMove);
                    player.setcoords(xMove, yMove);
                }
            }
            moveEnemy();
            for (int i = 0; i < 5; i++)
            {
                if (enemy[i] != null)
                {
                    if ((int)distance(player.getx(), player.gety(), enemy[i].getx(), enemy[i].gety()) == 1)
                    {
                        if (fight == null)
                        {
                            fight = new Combat();
                        }
                        currentfighter = i;
                        soundManager.Stop();
                        soundManager.CombatMusic();
                        fight.begin(enemy[i], player, combatPanel, subject, progressBarPlayer, progressBarEnemy, itemArray);
                        break;
                    }
                }
            }
            g.Dispose();
        }