/// <summary> /// Sets the scene set reference. /// </summary> /// <param name="sceneSetReference"></param> public void SetSceneSet(SceneSetReference sceneSetReference) { SceneSet = sceneSetReference.SceneSet; }
private void OnEnable() { _target = (SceneSet)target; }
/// <summary> /// Sets the scene set reference. /// </summary> /// <param name="sceneSet"></param> public void SetSceneSet(SceneSet sceneSet) { SceneSet = sceneSet; }