public void ShakeCameraView(float duration) { CameraController controller = camera.GetComponent <CameraController>(); if (controller != null) { controller.Shake(duration); } }
public void ShakeCameraView(float duration) { for (int i = 0; i < cameras.Count; i++) { CameraController controller = cameras[i].GetComponent <CameraController>(); if (controller != null) { controller.Shake(duration); } } }