コード例 #1
0
ファイル: LizardFloat.cs プロジェクト: iidioter/jazz2
        protected override bool OnPerish(ActorBase collider)
        {
            if (collider is Player)
            {
                CreateDeathDebris(collider);
                levelHandler.PlayCommonSound("Splat", Transform.Pos);

                TryGenerateRandomDrop();
            }
            else
            {
                Lizard lizard = new Lizard();
                lizard.OnActivated(new ActorActivationDetails {
                    LevelHandler = levelHandler,
                    Pos          = Transform.Pos,
                    Params       = new[] { theme, (ushort)1, (ushort)(IsFacingLeft ? 1 : 0) }
                });
                levelHandler.AddActor(lizard);

                Explosion.Create(levelHandler, Transform.Pos, Explosion.SmokeGray);
            }

            return(base.OnPerish(collider));
        }
コード例 #2
0
ファイル: LizardFloat.cs プロジェクト: razluta/jazz2
        protected override bool OnPerish(ActorBase collider)
        {
            if (collider is Player)
            {
                CreateDeathDebris(collider);
                api.PlayCommonSound(this, "Splat");

                TryGenerateRandomDrop();
            }
            else
            {
                Lizard lizard = new Lizard();
                lizard.OnAttach(new ActorInstantiationDetails {
                    Api    = api,
                    Pos    = Transform.Pos,
                    Params = new[] { theme, (ushort)1, (ushort)(IsFacingLeft ? 1 : 0) }
                });
                api.AddActor(lizard);

                Explosion.Create(api, Transform.Pos, Explosion.SmokeGray);
            }

            return(base.OnPerish(collider));
        }