コード例 #1
0
ファイル: Attacker.cs プロジェクト: dritory/Janus
 public void attack(Actor owner, Actor target)
 {
     if (target != null)
     {
         Destructible destructible = (Destructible)target.getComponent(typeof(Destructible));
         if (destructible != null && !destructible.isDead())
         {
             if (power - destructible.defense > 0)
             {
                 if (owner != Program.engine.player)
                 {
                     if (target != Program.engine.player)
                     {
                         Message.WriteLineC(TCODColor.red, "The {0} attacks the {1} for {2} hit points.", owner.name, target.name,
                                            power - destructible.defense);
                     }
                     else
                     {
                         Message.WriteLineC(TCODColor.red, "The {0} attacks {1} for {2} hit points.", owner.name, target.name,
                                            power - destructible.defense);
                     }
                 }
                 else
                 {
                     Message.WriteLineC(TCODColor.green, "You attack the {1} for {2} hit points.", owner.name, target.name,
                                        power - destructible.defense);
                 }
             }
             else
             {
                 if (owner != Program.engine.player)
                 {
                     Message.WriteLineC(TCODColor.red, "the {0} attacks the {1} but it has no effect!\n", owner.name, target.name);
                 }
                 else
                 {
                     Message.WriteLineC(TCODColor.green, "You attack the {1} for {2} hit points.\n", owner.name, target.name,
                                        power - destructible.defense);
                 }
             }
             destructible.takeDamage(target, power);
             if (destructible.hp < 0)
             {
                 destructible.hp = 0;
             }
         }
         else
         {
             if (owner != Program.engine.player)
             {
                 Message.WriteLineC(TCODColor.red, "The {0} attacks {1} in vain.\n", owner.name, target.name);
             }
             else
             {
                 Message.WriteLineC(TCODColor.green, "You attack the {1} for {2} hit points.\n", owner.name, target.name,
                                    power - destructible.defense);
             }
         }
     }
 }
コード例 #2
0
ファイル: PlayerAI.cs プロジェクト: dritory/Janus
        public override void load(Actor owner)
        {
            base.load(owner);

            player       = (Player)owner;
            destructible = (Destructible)player.getComponent(typeof(Destructible));
        }
コード例 #3
0
ファイル: Actor.cs プロジェクト: dritory/Janus
        public bool isDead()
        {
            Components.Destructible d = (Components.Destructible)getComponent(typeof(Components.Destructible));

            if (d != null && !d.isDead())
            {
                return(false);
            }
            return(true);
        }
コード例 #4
0
ファイル: PlayerAI.cs プロジェクト: dritory/Janus
        public PlayerAI(Player player)
            : base(player)
        {
            try
            {
                Dictionary <char, string> c = fastJSON.JSON.ToObject <Dictionary <char, string> >(File.ReadAllText("data/config/controls.json"));

                if (c.Count >= controls.Count)
                {
                    controls = c;
                }
                else
                {
                    Dictionary <char, string> missingControls = c;

                    foreach (char ch in controls.Keys)
                    {
                        if (!c.ContainsValue(controls[ch]))
                        {
                            missingControls.Add(ch, controls[ch]);
                        }
                    }
                    if (missingControls.Count > 0)
                    {
                        File.WriteAllText("data/config/controls.json", fastJSON.JSON.ToJSON(missingControls));
                    }
                }
            }
            catch (DirectoryNotFoundException e)
            {
                Console.WriteLine("Directory Settings was not found, using default values");

                Directory.CreateDirectory("data/config/");
                File.WriteAllText("data/config/controls.json", fastJSON.JSON.ToJSON(controls));
            }
            catch (FileNotFoundException e)
            {
                Console.WriteLine("Controls.json not found, using default values");

                File.WriteAllText("data/config/controls.json", fastJSON.JSON.ToJSON(controls));
            }

            this.player  = player;
            this.owner   = player;
            destructible = (Destructible)player.getComponent(typeof(Destructible));
        }
コード例 #5
0
        public Actor getClosestMonster(int x, int y, float range)
        {
            Actor closest      = null;
            float bestDistance = float.MaxValue;

            for (int i = 0; i < Program.engine.currentLevel.actorHandler.actors.Count; i++)
            {
                Actor actor = Program.engine.currentLevel.actorHandler.actors[i];
                Components.Destructible d = actor.getDestructible();
                if (actor != Program.engine.player && d != null && !d.isDead())
                {
                    float distance = actor.getDistance(x, y);
                    if (distance < bestDistance && (distance <= range || range == 0.0f))
                    {
                        bestDistance = distance;
                        closest      = actor;
                    }
                }
            }
            return(closest);
        }
コード例 #6
0
        public void update()
        {
            if (engine.gameStatus == GameStatus.STARTUP || engine.gameStatus == GameStatus.IDLE)
            {
                if (engine.gameStatus == GameStatus.STARTUP)
                {
                    engine.player.fov.updateFov();
                }
                engine.gameStatus = GameStatus.IDLE;

                if (engine.key.Character == '|' || engine.key.Character == '`' || locked)
                {
                    Message.WriteLine(">");

                    string s = getInput(record[index]).ToLower();

                    locked = false;
                    engine.player.paused = false;
                    if (s == "|")
                    {
                        Message.unwriteLastLine();
                        return;
                    }
                    if (s != "" && s != "up" && s != "down")
                    {
                        record[index] = s;
                        record.Add("");
                        index = record.Count - 1;
                    }

                    string[] coms = s.Split(' ');


                    string   com  = "";
                    string[] args = new string[0];
                    if (coms.Length > 0)
                    {
                        com = coms[0];
                        if (coms.Length > 1)
                        {
                            args = new string[coms.Length - 1];
                        }
                    }
                    for (int i = 0; i < args.Length; i++)
                    {
                        args[i] = coms[i + 1];
                    }



                    switch (com)
                    {
                    case "setposition":
                    case "position":
                    case "setpos":
                    case "pos":
                    case "p":
                    {
                        setPos();
                        break;
                    }

                    case "save":
                    {
                        string file = "save";
                        if (args.Length > 0)
                        {
                            file = args[0].ToString();
                        }
                        bool success = Saver.saveGame(file);
                        if (success)
                        {
                            Message.WriteLine("Saving complete");
                        }
                        else
                        {
                            Message.WriteLine("Saving failed");
                        }
                        break;
                    }

                    case "load":
                    {
                        if (args.Length > 0)
                        {
                            bool success = Saver.loadGame((args[0].ToString()));
                            if (success)
                            {
                                Message.WriteLine("Loading complete");
                            }
                            else
                            {
                                Message.WriteLine("Could not find load file");
                            }
                        }
                        break;
                    }

                    case "generatemap":
                    case "generate":
                    case "gen":
                    case "g":
                    {
                        Console.WriteLine("Generating Map...");
                        engine.map.generate();
                        engine.gameStatus = GameStatus.STARTUP;
                        break;
                    }

                    case "kill":
                    {
                        if (args.Length > 0)
                        {
                            if (args[0] == "me")
                            {
                                DestructiblePlayer d = (DestructiblePlayer)engine.player.getDestructible();
                                d.hp = 0;

                                d.die(engine.player);
                            }
                            else if (args[0] == "all")
                            {
                                string pluralname = "";
                                if (args.Length > 1)         //Kill one type of actors
                                {
                                    pluralname = args[1];
                                }


                                for (int i = 0; i < engine.actorHandler.actors.Count; i++)
                                {
                                    if (i < engine.actorHandler.actors.Count)
                                    {
                                        Actor a = engine.actorHandler.actors[i];
                                        if (a != engine.player && (pluralname == "" || pluralname == a.pluralName))
                                        {
                                            Janus.Engine.Components.Destructible d = a.getDestructible();
                                            if (d != null && d.hp > 0)
                                            {
                                                d.hp = 0;
                                                d.die(a);
                                            }
                                        }
                                    }
                                }
                            }
                        }
                        else
                        {
                            Message.WriteLine("Missing argument");
                        }
                        break;
                    }



                    case "noclip":
                    case "ncl":
                    case "n":
                    {
                        PlayerAI ai = (PlayerAI)engine.player.getComponent(typeof(PlayerAI));
                        if (ai != null)
                        {
                            ai.noclip = !ai.noclip;
                            if (ai.noclip)
                            {
                                Message.WriteLineC(TCODColor.yellow, "DEBUG: Noclip activated");
                            }
                            else
                            {
                                Message.WriteLineC(TCODColor.yellow, "DEBUG: Noclip deactivated");
                            }
                        }
                        break;
                    }

                    case "godmode":
                    case "gm":
                    {
                        DestructiblePlayer d = (DestructiblePlayer)engine.player.getComponent(typeof(DestructiblePlayer));
                        if (d != null)
                        {
                            d.defense = int.MaxValue;
                        }
                        break;
                    }

                    case "spawn":
                    case "s":
                    case "create":
                    {
                        spawn(args);
                        break;
                    }

                    case "give":
                    {
                        give(args);
                        break;
                    }

                    case "showall":
                    {
                        engine.map.showAllTiles = !engine.map.showAllTiles;
                        if (engine.map.showAllTiles)
                        {
                            Message.WriteLineC(TCODColor.yellow, "DEBUG: Showing all tiles");
                        }
                        else
                        {
                            Message.WriteLineC(TCODColor.yellow, "DEBUG: Not showing all tiles");
                        }
                        break;
                    }

                    case "changelevel":
                    case "level":
                    {
                        Message.WriteLine("Insert level number:");
                        try
                        {
                            int number = int.Parse(getInput());

                            engine.changeLevel(number);
                            engine.player.x = engine.currentLevel.map.startx;
                            engine.player.y = engine.currentLevel.map.starty;
                        }
                        catch (Exception e)
                        {
                            Message.WriteLine("Invalid number");
                        }
                        Message.unwriteLastLine();
                        break;
                    }

                    case "":
                    {
                        Message.unwriteLastLine();
                        break;
                    }

                    case "up":
                    {
                        if (index > 0)
                        {
                            index--;
                        }
                        else
                        {
                            index = record.Count - 1;
                        }
                        Message.unwriteLastLine();

                        locked = true;
                        engine.player.paused = true;
                        break;
                    }

                    case "down":
                    {
                        if (index < record.Count - 1)
                        {
                            index++;
                        }
                        else
                        {
                            index = 0;
                        }
                        Message.unwriteLastLine();

                        locked = true;
                        engine.player.paused = true;
                        break;
                    }

                    default:
                    {
                        Message.WriteLine("Unknown or incorrect command");
                        break;
                    }
                    }
                }



                if (engine.key.Character == 'S')
                {
                    Saver.saveGame("newSave");
                }
                if (engine.key.Character == 'L')
                {
                    Saver.loadGame("newSave");
                }
            }
        }
コード例 #7
0
ファイル: PlayerAI.cs プロジェクト: dritory/Janus
        public bool moveOrAttack(Actor owner, int targetx, int targety)
        {
            if (Program.engine.map.isWall(targetx, targety))
            {
                if (dig)
                {
                    if (targetx < Program.engine.map.width - 1 && targety < Program.engine.map.height - 1 && targetx > 1 && targety > 1)
                    {
                        Program.engine.map.dig(targetx, targety, targetx, targety);
                        Program.engine.map.updateFov = true;
                    }
                    else if (!noclip)
                    {
                        return(false);
                    }
                }
                else if (!noclip)
                {
                    return(false);
                }
            }
            else if (!noclip)
            {
                dig = false;
            }
            for (int i = 0; i < Program.engine.actorHandler.actors.Count; i++)
            {
                Actor        a = Program.engine.actorHandler.actors[i];
                Destructible d = (Destructible)a.getComponent(typeof(Destructible));
                if (a.x == targetx && a.y == targety)
                {
                    if (d != null && !d.isDead() && a.blocks)
                    {
                        if (player.mainToolSlot.item != null)
                        {
                            Components.Pickables.Wearable wearable = (Components.Pickables.Wearable)player.mainToolSlot.component;
                            if (wearable != null && wearable.activeEffects.Count > 0)
                            {
                                foreach (Effect e in wearable.activeEffects)
                                {
                                    e.applyTo(a);
                                }
                            }
                        }

                        Attacker att = (Attacker)a.getComponent(typeof(Attacker));
                        att.attack(owner, a);
                        return(false);
                    }

                    if ((d != null && !d.isDead()) || a.getComponent(typeof(Components.Pickable)) != null)
                    {
                        Message.WriteLine("There's a {0} here", a.name);
                    }
                    Components.Blocks.Activatable activatable = (Blocks.Activatable)a.getComponent(typeof(Components.Blocks.Activatable));
                    if (activatable != null)
                    {
                        bool exit = activatable.activate(player);
                        if (exit)
                        {
                            return(false);
                        }
                    }
                    if (a.blocks)
                    {
                        if (autoOpen)
                        {
                            Blocks.Door door = (Blocks.Door)a.getComponent(typeof(Blocks.Door));
                            if (door != null && !door.open)
                            {
                                if (door.lockedLevel == 0)
                                {
                                    door.open = true;
                                    Program.engine.map.updateFov = true;
                                }
                                else
                                {
                                    Message.WriteLineC(TCODColor.lightGrey, "The door is locked");
                                }
                            }
                            open = false;
                        }
                        if (!noclip)
                        {
                            return(false);
                        }
                    }
                    else
                    {
                    }
                }
            }
            // look for corpses

            player.x = targetx;
            player.y = targety;
            open     = false;
            return(true);
        }