static public userMapClass loadGame() { try { FileStream file = new FileStream("file.saved", FileMode.Open, FileAccess.Read); BinaryFormatter bf = new BinaryFormatter(); userMapClass m = (userMapClass)bf.Deserialize(file); file.Close(); return(m); } catch (Exception e) { Console.WriteLine(e.Message); return(null); } }
public void setMap(userMapClass loadMap) { this.map = loadMap; }
public GameEngineClass(int min_width, int max_width, int min_height, int max_height, int num_enemies, int gold) { map = new userMapClass(min_width, max_width, min_height, max_height, num_enemies, gold); }