private void StateManager_OnStateFinished(object sender, MapStateManagerEventArgs e) { // Aloitetaan collisionin kuuntelu ja alustetaan rectangle staten koon mukaan. Enabled = true; int width = JamGame.Game.Instance.ScreenWidth / 10; int height = JamGame.Game.Instance.ScreenHeight; collisionRectangle = new Rectangle(JamGame.Game.Instance.ScreenWidth - width, 0, width, height); }
private void StateManager_OnTransitionStart(object sender, MapStateManagerEventArgs e) { directionalArrow.Enabled = false; }
private void StateManager_OnStateFinished(object sender, MapStateManagerEventArgs e) { directionalArrow.Enabled = true; }