コード例 #1
0
        /**
         * The main data extraction work is done in the constructor.
         *
         * This is where we:
         *
         *      1) Resample the trajectory to a fixed number
         *         of points (resample_cnt).
         *
         *      2) Calculate the normalized direction vector
         *         between each resampled point or the z-score
         *         normalized points.
         *
         *      3) Extract correction factor related data.
         *
         * It is highly recommended that the sample trajectory points
         * have been smoothed with a low pass filter before calling
         * this function. A simple exponential smoothing filter will
         * probably be adequate for most case.
         */
        public JackknifeFeatures(JackknifeBlades blades, List <Vector> points)
        {
            this.Vecs = new List <Vector>();

            // Number of components per point.
            int m = points[0].Size;

            // resample the trajectory to a fixed number of points
            this.Pts = Mathematics.Resample(points, blades.ResampleCnt);

            // To track the bounding box widths,
            // start with one point and expand.
            Vector minimum = new Vector(Pts[0].Data);
            Vector maximum = new Vector(Pts[0].Data);

            // The abs distance traversed starts with zeros.
            this.Abs = new Vector(0, m);

            // Incrementally extract information.
            for (int i = 1; i < blades.ResampleCnt; i++)
            {
                // In-between point direction vector.
                Vector vec = Pts[i] - Pts[i - 1];

                // Update correction factor features.
                for (int j = 0; j < m; j++)
                {
                    this.Abs[j] += Math.Abs(vec[j]);
                    minimum[j]   = Math.Min(minimum[j], Pts[i][j]);
                    maximum[j]   = Math.Max(maximum[j], Pts[i][j]);
                }

                // Save the points or direction vectors,
                // depending on the selected measure.
                if (blades.InnerProduct)
                {
                    this.Vecs.Add(vec.Normalize());
                }
                else if (blades.EuclideanDistance)
                {
                    // In ED scenario, make sure not to forget first point as
                    // loop starts at 1.
                    if (i == 1)
                    {
                        this.Vecs.Add(Pts[0]);
                    }

                    this.Vecs.Add(Pts[i]);
                }
                else
                {
                    throw new Exception("This should not happen!");
                }
            }

            // Z-score normalize the vecs if required,
            // typically only if using euclidean distance
            if (blades.ZNormalize)
            {
                Mathematics.ZNormalize(this.Vecs);
            }

            // normalize the correction factor vectors
            this.Abs.Normalize();
            this.Bb = (maximum - minimum).Normalize();
        }
コード例 #2
0
        /**
         * Learn a rejection threshold for each template.
         * Call after all templates have been added.
         *
         * See explanation in jackknife_train to understand
         * the input parameters.
         */
        public void Train(int gpsrN, int gpsrR, double beta)
        {
            int template_cnt = templates.Count;
            List <Distributions> distributions = new List <Distributions>();
            List <Vector>        synthetic     = new List <Vector>();

            double worst_score = 0.0;

            Random rand = new Random();

            //
            // Create negative samples.
            //
            for (int i = 0; i < 1000; i++)
            {
                synthetic.Clear();

                // Splice two samples together
                // to create one negative sample.
                for (int j = 0; j < 2; j++)
                {
                    int    t = rand.Next(template_cnt);
                    Sample s = templates[t].Sample;

                    int len   = s.Trajectory.Count;
                    int start = rand.Next(len / 2);

                    for (int kk = 0; kk < len / 2; kk++)
                    {
                        synthetic.Add(s.Trajectory[start + kk]);
                    }
                }

                JackknifeFeatures features = new JackknifeFeatures(Blades, synthetic);

                // and score it
                for (int t = 0; t < template_cnt; t++)
                {
                    double score = DTW(
                        features.Vecs,
                        templates[t].Features.Vecs);

                    if (worst_score < score)
                    {
                        worst_score = score;
                    }

                    if (i > 50)
                    {
                        distributions[t].AddNegativeScore(score);
                    }
                }

                // Generate a few samples to get an estimate
                // of worst possible score.
                if (i != 50)
                {
                    continue;
                }

                // allocate distributions
                for (int t = 0; t < template_cnt; t++)
                {
                    distributions.Add(new Distributions(worst_score, 1000));
                }
            }

            //
            // Create positive examples.
            //
            for (int t = 0; t < template_cnt; t++)
            {
                for (int i = 0; i < 1000; i++)
                {
                    synthetic.Clear();

                    // Create a synthetic variation of the sample.
                    synthetic = Mathematics.GPSR(templates[t].Sample.Trajectory, gpsrN, 0.25, gpsrR);

                    JackknifeFeatures features = new JackknifeFeatures(Blades, synthetic);

                    // and score it
                    double score = DTW(features.Vecs, templates[t].Features.Vecs);

                    distributions[t].AddPositiveScore(score);
                }
            }

            //
            // Now extract the rejection thresholds.
            //
            for (int t = 0; t < template_cnt; t++)
            {
                double            threshold = distributions[t].RejectionThreshold(beta);
                JackknifeTemplate temp      = templates[t];
                temp.RejectionThreshold = threshold;
                templates[t]            = temp;
            }
        }