public Game() { tm = new TileManager(); gm = new GManager(); ge = new GEngine(); am = new ActorManager(); ki = new KeyboardInput(); _screenWidth = 600; _screenHeight = 480; _name = ""; _path = ""; _author = ""; _description = ""; _subName = ""; _startMap = 0; _startX = 0; _startY = 0; _maxStats = 6; _intialParty = new List<int>(); _intialParty.Add(0); _mySwitch = new List<Switch>(); _myVariable = new List<Variable>(); }
public MapViewer(IntPtr obj, int objw, int objh) { _xoffset = _yoffset = 0; _mapWindow = new RenderWindow(obj); _mapWindow.SetFramerateLimit(60); _mapView = new View(new FloatRect(0, 0, objw, objh)); _mapWindow.SetView(_mapView); _grid = true; _block = true; _showGround = true; _showFringe = true; _gEngine = new GEngine(); LoadedNewTS(); }