コード例 #1
0
ファイル: MainMenuScreen.cs プロジェクト: meds/ChicksnVixens
        public override void Initialize(ContentManager content)
        {
            base.Initialize(content);

            MenuObj bg = new MenuObj("ui/mainmenu");
            bg.Initialize(Content);
            bg.CreateFramesFromXML("ui/mainmenu_frames");
            bg.CurrentFrame = "mainmenu";
            bg.ResetDimensions();

            float widthDif = BaseGame.Get.BackBufferWidth / 1000.0f;
            bg.Width *= widthDif;
            bg.Height *= widthDif;
            Components.Add(bg);

            Button b = new Button("ui/ui");
            b.CreateFramesFromXML("ui/ui_frames");
            b.Initialize(Content);
            b.CurrentFrame = "levelbutton";
            b.ResetDimensions();
            b.RegularScale = ScaleFactor * 1.5f;
            b.ScaleOnHover = b.RegularScale * 1.1f;
            b.PosX = -0.24f * BaseGame.Get.BackBufferWidth;
            b.PosY = -0.3f * BaseGame.Get.HalfBackBufferHeight;
            b.SetText("Play", "ui/Play");
            b.Text.Colour = Color.Black;
            b.PlaySFXOnRelease = "Sounds/PlayStateSelect";
            b.TextScaler = 0.75f;
            b.UniformScale = b.RegularScale;
            Components.Add(b);

            b = new Button("ui/ui");
            b.CreateFramesFromXML("ui/ui_frames");
            b.Initialize(Content);
            b.CurrentFrame = "settings";
            b.ResetDimensions();
            b.RegularScale = ScaleFactor * 0.5f;
            b.ScaleOnHover = b.RegularScale * 1.1f;
            b.PosX = -0.45f * BaseGame.Get.BackBufferWidth;
            b.PosY = -0.5f * BaseGame.Get.HalfBackBufferHeight;
            b.UniformScale = b.RegularScale;
            Components.Add(b);

            AudioManager.PlayMusic("troublemaker");

            BlankNess blank = new BlankNess();
            blank.Initialize(Content);
            blank.RaiseFlag(Flags.FADE_OUT);
            blank.fadeInTimer = 1.0f;
            blank.fullBlankity = 1.0f;
            Components.Add(blank);
        }
コード例 #2
0
ファイル: Australia.cs プロジェクト: meds/ChicksnVixens
        public static void CreateAustralia(GameScene scene, int leftmostpos, int rightmostpos)
        {
            if (content != null)
            {
                content.Dispose();
                content = null;
            }
            if (LastMusicPlayed != "uluru")
            {
                LastMusicPlayed = "uluru";
                AudioManager.PlayMusic("uluru");
            }
            content = new ContentManager(BaseGame.Get.Services);
            content.RootDirectory = "Content";

            int j = 0;
            for (int i = leftmostpos - 5000; i < rightmostpos + 5000; )
            {
                Sprite s = new Sprite("textures/backgrounds/australia/australia");
                s.Initialize(content);
                s.CreateFramesFromXML("textures/backgrounds/australia/australia_frames");
                s.CurrentFrame = "underground";
                s.ResetDimensions();
                s.UniformScale = 4.0f;
                s.Handle = BaseSprite.SpriteHandle.CENTER;

                s.Layer = BaseSprite.SpriteLayer.LAYER8;

                s.PosX = i;// +s.Width * s.ScaleX / 1.01f;
                s.PosY = -s.Height * s.ScaleY / 2.0f;

                i += (int)(s.Width * s.ScaleX / 1.01f);

                scene.AddNode(s);
            }
            j = 0;

            //for (int i = leftmostpos - 5000; i < rightmostpos + 5000; )
            {
                Sprite s = new Sprite("textures/backgrounds/australia/australia");
                s.Initialize(content);
                s.CreateFramesFromXML("textures/backgrounds/australia/australia_frames");
                s.CurrentFrame = "distantmountain";
                s.ResetDimensions();
                s.UniformScale = 4.0f;
                s.Handle = BaseSprite.SpriteHandle.CENTER;
                s.CamPosScale = new Vector2(0.05f, 1.0f);
                s.Layer = BaseSprite.SpriteLayer.BACKGROUND_LAYER4;

                s.PosX = 0;// j++ * s.Width * s.ScaleX / 1.01f;
                s.PosY = s.Height * s.ScaleY / 2.0f;

                //i += (int)(s.Width * s.ScaleX / 1.01f);

                scene.AddNode(s);
            }
            j = 0;

            float height = 0;

            for (int i = leftmostpos - 5000; i < rightmostpos + 5000; )
            {
                Sprite s = new Sprite("textures/backgrounds/australia/australia");
                s.Initialize(content);
                s.CreateFramesFromXML("textures/backgrounds/australia/australia_frames");
                s.CurrentFrame = "skycloud";
                s.ResetDimensions();
                s.UniformScale = 4.0f;
                s.Handle = BaseSprite.SpriteHandle.CENTER;
                s.CamPosScale = new Vector2(0.05f, 1.0f);
                s.Layer = BaseSprite.SpriteLayer.BACKGROUND_LAYER5;

                s.PosX = i;// (j++ * 1.0f) * s.Width * s.ScaleX / 1.01f;
                s.PosY = s.Height * s.ScaleY / 2.0f;

                i += (int)(s.Width * s.ScaleX / 1.01f);
                height = s.Height * s.ScaleY;
                scene.AddNode(s);
            }
            {
                Sprite s = new Sprite("textures/backgrounds/australia/australia");
                s.Initialize(content);
                s.CreateFramesFromXML("textures/backgrounds/australia/australia_frames");
                s.CurrentFrame = "topsky";
                s.ResetDimensions();
                s.UniformScale = 2.0f;
                s.Handle = BaseSprite.SpriteHandle.CENTER;
                s.CamPosScale = new Vector2(0.05f, 1.0f);
                s.Layer = BaseSprite.SpriteLayer.BACKGROUND_LAYER5;

                s.PosX = 0;// (j++ * 1.0f) * s.Width * s.ScaleX / 1.01f;
                s.PosY = height + s.Height*s.ScaleY/2.1f;// *2.0f;

                s.Width = 1000000;

                scene.AddNode(s);
            }

            {
                MenuObj s = new MenuObj("textures/backgrounds/australia/australia");
                s.Initialize(content);
                s.CreateFramesFromXML("textures/backgrounds/australia/australia_frames");
                s.CurrentFrame = "rawbg";
                s.ResetDimensions();
                s.UniformScale = 1.5f;
                s.Layer = BaseSprite.SpriteLayer.BACKGROUND_LAYER6;

                s.Width = BaseGame.Get.BackBufferWidth;
                s.Height = BaseGame.Get.BackBufferHeight;
                s.Position = Vector2.Zero;

                scene.AddNode(s);
            }
            /*
            {
                Sprite s = new Sprite("textures/backgrounds/australia/australia");
                s.Initialize(content);
                s.CreateFramesFromXML("textures/backgrounds/australia/australia_frames");
                s.CurrentFrame = "rawbg";
                s.ResetDimensions();
                s.UniformScale = 2.0f;
                s.Layer = BaseSprite.SpriteLayer.BACKGROUND_LAYER6;

                s.Width = 1000000;
                s.Height = 1000000;
                s.PosY = s.Height * s.ScaleY / 2.0f + 100;

                scene.AddNode(s);
            }*/

            for (int i = leftmostpos - 5000; i < rightmostpos + 5000; )
            {

                Sprite s = new Sprite("textures/backgrounds/australia/australia");
                s.Initialize(content);
                s.CreateFramesFromXML("textures/backgrounds/australia/australia_frames");
                s.CurrentFrame = "bgstripclose";
                s.ResetDimensions();
                s.UniformScale = 2.6f;
                s.Handle = BaseSprite.SpriteHandle.CENTER;

                s.Layer = BaseSprite.SpriteLayer.BACKGROUND_LAYER2;

                s.PosX = i;// +s.Width * s.ScaleX / 1.01f;
                s.PosY = s.Height * s.ScaleY / 2.0f;
                s.CamPosScale = new Vector2(0.3f, 1.0f);
                i += (int)(s.Width * s.ScaleX / 1.01f);

                scene.AddNode(s);
            }
            j = 0;

            for (int i = leftmostpos - 5000; i < rightmostpos + 5000; )
            {

                Sprite s = new Sprite("textures/backgrounds/australia/australia");
                s.Initialize(content);
                s.CreateFramesFromXML("textures/backgrounds/australia/australia_frames");
                s.CurrentFrame = "bgstripfar";
                s.ResetDimensions();
                s.UniformScale = 2.0f;
                s.Handle = BaseSprite.SpriteHandle.CENTER;

                s.Layer = BaseSprite.SpriteLayer.BACKGROUND_LAYER3;
                s.CamPosScale = new Vector2(0.1f, 1.0f);

                s.PosX = i;// +s.Width * s.ScaleX / 1.01f;
                s.PosY = s.Height * s.ScaleY / 2.0f;

                i += (int)(s.Width * s.ScaleX / 1.01f);

                scene.AddNode(s);
            }
            j = 0;
        }
コード例 #3
0
ファイル: Score.cs プロジェクト: meds/ChicksnVixens
        public override void Initialize(Microsoft.Xna.Framework.Content.ContentManager Content)
        {
            base.Initialize(Content);
            /*
            text.Initialize(Content);
            text.Text = "Highscore: ";
            text.Handle = SpriteHandle.CENTERLEFT;
            */

            textScore = new Jabber.Media.MediaTextDrawer("ui/ui", "ui/ui_frames");
            textScore.Initialize(Content);
            textScore.Text = "10000";
            textScore.Handle = SpriteHandle.CENTERLEFT;

            PosX = 0.15f * BaseGame.Get.BackBufferWidth - 15 * ScaleFactor;
            PosY = 0.355f * BaseGame.Get.BackBufferHeight;

            UniformScale = 1.0f * ScaleFactor;

            curscore = new MediaTextDrawer("ui/ui", "ui/ui_frames");
            curscore.Initialize(Content);
            curscore.CreateFramesFromXML("ui/ui_frames");
               // curscore.PosX = 0.15f * BaseGame.Get.BackBufferWidth - 15 * ScaleFactor;
             //   curscore.PosY = 0.4f * BaseGame.Get.BackBufferHeight;
            curscore.UniformScale = ScaleFactor;
            curscore.Text = "0123456789";
            curscore.Handle = SpriteHandle.CENTERLEFT;

            highscore = new MenuObj("ui/ui");
            highscore.Initialize(Content);
            highscore.CreateFramesFromXML("ui/ui_frames");
            highscore.CurrentFrame = "highscore";
            highscore.ResetDimensions();

            highscore.PosX = 0.35f * BaseGame.Get.BackBufferWidth - 15 * ScaleFactor;
            highscore.PosY = 0.455f * BaseGame.Get.BackBufferHeight;
            highscore.UniformScale = ScaleFactor * 0.75f;

            scoretext = new MenuObj("ui/ui");
            scoretext.Initialize(Content);
            scoretext.CreateFramesFromXML("ui/ui_frames");
            scoretext.CurrentFrame = "score";
            scoretext.ResetDimensions();
            scoretext.PosX = 0.35f * BaseGame.Get.BackBufferWidth - 15 * ScaleFactor;
            scoretext.PosY = 0.45f * BaseGame.Get.BackBufferHeight;
            scoretext.UniformScale = ScaleFactor * 0.75f;
            scoretext.Handle = SpriteHandle.CENTERRIGHT;
        }
コード例 #4
0
ファイル: LevelEndScreen.cs プロジェクト: meds/ChicksnVixens
        public override void Initialize(Microsoft.Xna.Framework.Content.ContentManager content)
        {
            base.Initialize(content);

            BlankNess n = new BlankNess();
            n.Initialize(Content);
            n.RaiseFlag(Jabber.Flags.FADE_IN);
            n.fullBlankity = 0.25f;
            Components.Add(n);

            if (gameplay.GetRemainingFox() == 0)
            {
                MenuObj logo = new MenuObj("ui/ui");
                logo.Initialize(Content);
                logo.CreateFramesFromXML("ui/ui_frames");
                logo.CurrentFrame = "cannonfire";
                logo.ResetDimensions();
                logo.UniformScale = ScaleFactor;
                logo.PosX = 0.1f * BaseGame.Get.BackBufferWidth;

                logo.PosY = 0.1f * BaseGame.Get.BackBufferHeight;
                logo.PosY -= 0.1f * BaseGame.Get.BackBufferHeight;
                logo.Colour = Color.White * 0.5f;
                Components.Add(logo);
            }
            else
            {
                MenuObj logo = new MenuObj("ui/ui");
                logo.Initialize(Content);
                logo.CreateFramesFromXML("ui/ui_frames");
                logo.CurrentFrame = "chickenincannon";
                logo.ResetDimensions();
                logo.UniformScale = ScaleFactor;

                logo.Colour = Color.White * 0.5f;
                logo.PosY -= 0.1f * BaseGame.Get.BackBufferHeight;
                Components.Add(logo);
            }

            ThinBlackLine b = new ThinBlackLine();
            b.Initialize(Content);
            Components.Add(b);

            Button restart = new FadeInButton();
            restart.Initialize(Content);
            restart.CreateFramesFromXML("ui/ui_frames");
            restart.CurrentFrame = "restart";
            restart.ResetDimensions();
            restart.Colour = Color.LightGreen;
            restart.RegularScale = ScaleFactor / 2.0f;
            restart.ScaleOnHover = restart.RegularScale * 1.1f;
            restart.PosY = -BaseGame.Get.HalfBackBufferHeight * 0.5f;
            Components.Add(restart);

            if (gameplay.GetRemainingFox() == 0)
            {
                restart = new FadeInButton();
                restart.Initialize(Content);
                restart.CreateFramesFromXML("ui/ui_frames");
                restart.CurrentFrame = "doublearrow";
                restart.ResetDimensions();
                restart.Colour = Color.LightBlue;
                restart.RegularScale = ScaleFactor / 2.0f;
                restart.ScaleOnHover = restart.RegularScale * 1.1f;
                restart.PosX = BaseGame.Get.BackBufferWidth * 0.14f;
                restart.PosY = -BaseGame.Get.HalfBackBufferHeight * 0.5f;
                Components.Add(restart);
            }

            restart = new FadeInButton();
            restart.Initialize(Content);
            restart.CreateFramesFromXML("ui/ui_frames");
            restart.CurrentFrame = "quit";
            restart.ResetDimensions();
            restart.Colour = Color.Red * 0.8f;
            restart.RegularScale = ScaleFactor / 2.0f;
            restart.ScaleOnHover = restart.RegularScale * 1.1f;
            restart.PosX = -BaseGame.Get.BackBufferWidth * 0.14f;
            restart.PosY = -BaseGame.Get.HalfBackBufferHeight * 0.5f;
            Components.Add(restart);

            TextDrawer text = new TextDrawer("ui/LevelFont");
            text.Handle = BaseSprite.SpriteHandle.CENTER;
            text.Initialize(Content);
            text.Text = "Best: " + ChicksnVixensGame.Get.GetLevelState(gameplay.location, gameplay.levelNum).Score;
            text.PosX = 0 * BaseGame.Get.BackBufferWidth;
            text.PosY = 0.1f * BaseGame.Get.BackBufferHeight;
            text.UniformScale = ScaleFactor * 0.7f;
            Components.Add(text);

            text = new TextDrawer("ui/LevelFont");
            text.Handle = BaseSprite.SpriteHandle.CENTER;
            text.Initialize(Content);
            text.Text = "Score: " + gameplay.score.score.ToString();
            text.Colour = Color.OrangeRed;
            text.UniformScale = ScaleFactor;
            text.PosX = 0;
            text.PosY = 0.175f * BaseGame.Get.BackBufferHeight;
            Components.Add(text);

            StarDrawer s = new StarDrawer(gameplay.NumStars);
            s.Initialize(Content);
            Components.Add(s);

            Donut.Initialize(Content);
            Donut.CreateFramesFromXML("misc_frames");
            Donut.CurrentFrame = "donut";
            Donut.ResetDimensions();
            Donut.UniformScale = ScaleFactor;
            Donut.PosY = -0.06f * BaseGame.Get.BackBufferHeight;
            Donut.Colour = Color.White * 0.4f;
            Components.Add(Donut);

            text = new TextDrawer("ui/LevelFont");
            text.Handle = BaseSprite.SpriteHandle.CENTER;
            text.Initialize(Content);
            text.Text = "Donuts: " + gameplay.donutScore.TargetScore;
            text.Colour = Color.OrangeRed;
            text.UniformScale = ScaleFactor;
            text.PosX = 0;
            text.PosY = -0.025f * BaseGame.Get.BackBufferHeight;
            Components.Add(text);

            text = new TextDrawer("ui/LevelFont");
            text.Handle = BaseSprite.SpriteHandle.CENTER;
            text.Initialize(Content);
            text.Text = "Best: " + ChicksnVixensGame.Get.GetLevelState(gameplay.location, gameplay.levelNum).NumDonuts;
            text.UniformScale = ScaleFactor * 0.7f;
            text.PosX = 0;
            text.PosY = -0.1f * BaseGame.Get.BackBufferHeight;
            Components.Add(text);
        }
コード例 #5
0
        public override void Initialize(Microsoft.Xna.Framework.Content.ContentManager content)
        {
            base.Initialize(content);
            FarWorld world = new FarWorld();
            scene = new GameScene(world, Content);

            locationText.Initialize(Content);
            locationText.Text = "NONE";

            ArrowScroll a = new ArrowScroll();
            a.Initialize(Content);
            a.Right = false;
            scene.AddNode(a);

            a = new ArrowScroll();
            a.Initialize(Content);
            scene.AddNode(a);

            map = new MapUI();
            map.Initialize(Content);

            scene.AddNode(map);

            Components.Add(scene);

            for (int i = 0; i < ChicksnVixensGame.Get.locationOrder.Count; i++)
            {
                worldLocations.Add(ChicksnVixensGame.Get.locationOrder[i]);
            }

            BlankNess faderInner = new BlankNess();
            faderInner.Initialize(Content);

            faderInner.fullBlankity = 1.0f;
            faderInner.fadeInTimer = 1.0f;
            faderInner.fadeSpeed = 2.0f;
            faderInner.RaiseFlag(Flags.FADE_OUT);
            Components.Add(faderInner);

            locked = new MenuObj("ui/ui");
            locked.Initialize(content);
            locked.CreateFramesFromXML("ui/ui_frames");
            locked.CurrentFrame = "lock";
            locked.ResetDimensions();
            locked.UniformScale = ScaleFactor * 2.0f;
            locked.Position = Vector2.Zero;
            locked.Colour = new Color(0, 0, 0, 0);
            Components.Add(locked);

            EventManager.Get.SendImmediateEvent(new NewLocationSelected());

            string location = worldLocations[curLocation];

            Cam.TargetPos = map.GetLocation(location);
            Cam.targetScale = 2;
            Cam.LevelSelect = false;
        }
コード例 #6
0
ファイル: Paris.cs プロジェクト: meds/ChicksnVixens
        //todo: add left/right extreme values for create[location] functions!
        public static void CreateParis(GameScene scene, int leftmostpos, int rightmostpos)
        {
            if (content != null)
            {
                content.Dispose();
                content = null;
            }
            if (LastMusicPlayed != "paris")
            {
                LastMusicPlayed = "paris";
                AudioManager.PlayMusic("paris");
            }
            content = new ContentManager(BaseGame.Get.Services);
            content.RootDirectory = "Content";

            int j = 0;
            for (int i = leftmostpos - 5000; i < rightmostpos + 5000; )
            {
                Sprite s = new Sprite("textures/backgrounds/paris/paris");
                s.Initialize(content);
                s.CreateFramesFromXML("textures/backgrounds/paris/paris_frames");
                s.CurrentFrame = "underground";
                s.ResetDimensions();
                s.UniformScale = 4.0f;
                s.Handle = BaseSprite.SpriteHandle.CENTER;

                s.Layer = BaseSprite.SpriteLayer.LAYER8;

                s.PosX = i;// +s.Width * s.ScaleX / 1.01f;
                s.PosY = -s.Height * s.ScaleY / 2.0f;

                i += (int)(s.Width * s.ScaleX / 1.01f);

                scene.AddNode(s);
            }

            j = 0;

            for (int i = leftmostpos - 5000; i < rightmostpos + 5000; )
            {
                Sprite s = new Sprite("textures/backgrounds/paris/paris");
                s.Initialize(content);
                s.CreateFramesFromXML("textures/backgrounds/paris/paris_frames");
                s.CurrentFrame = "distantbg";
                s.ResetDimensions();
                s.UniformScale = 4.0f;
                s.Handle = BaseSprite.SpriteHandle.CENTER;
                s.CamPosScale = new Vector2(0.05f, 1.0f);
                s.Layer = BaseSprite.SpriteLayer.BACKGROUND_LAYER3;

                s.PosX = i;// j++ * s.Width * s.ScaleX / 1.01f;
                s.PosY = s.Height * s.ScaleY / 2.0f;

                i += (int)(s.Width * s.ScaleX / 1.01f);

                scene.AddNode(s);
            }
            j = 0;

            {
                MenuObj s = new MenuObj("textures/backgrounds/paris/paris");
                s.Initialize(content);
                s.CreateFramesFromXML("textures/backgrounds/paris/paris_frames");
                s.CurrentFrame = "rawbg";
                s.ResetDimensions();
                s.UniformScale = 1.5f;
                s.Layer = BaseSprite.SpriteLayer.BACKGROUND_LAYER6;

                s.Width = BaseGame.Get.BackBufferWidth;
                s.Height = BaseGame.Get.BackBufferHeight;
                s.Position = Vector2.Zero;

                scene.AddNode(s);
            }
            /*

            for (int i = leftmostpos - 5000; i < rightmostpos + 5000; )
            {
                Sprite s = new Sprite("textures/backgrounds/paris/paris");
                s.Initialize(content);
                s.CreateFramesFromXML("textures/backgrounds/paris/paris_frames");
                s.CurrentFrame = "cloud1";
                s.ResetDimensions();
                s.UniformScale = 2.0f;
                s.Handle = BaseSprite.SpriteHandle.CENTER;
                s.CamPosScale = new Vector2(0.05f, 1.0f);
                s.Layer = BaseSprite.SpriteLayer.BACKGROUND_LAYER4;

                s.PosX = (j++ * 1.5f) * s.Width * s.ScaleX / 1.01f;
                s.PosY = s.Height * s.ScaleY / 2.0f + 150;

                i += (int)(s.Width * s.ScaleX);

                scene.AddNode(s);
            }*/

               /* {
                Sprite s = new Sprite("textures/backgrounds/paris/paris");
                s.Initialize(content);
                s.CreateFramesFromXML("textures/backgrounds/paris/paris_frames");
                s.CurrentFrame = "rawbg";
                s.ResetDimensions();
                s.UniformScale = 2.0f;
                s.Layer = BaseSprite.SpriteLayer.BACKGROUND_LAYER5;

                s.Width = 1000000;
                s.PosY = s.Height * s.ScaleY / 2.0f;

                scene.AddNode(s);
            }*/
            /*
            {
                Sprite s = new Jabber.Util.UI.MenuObj("textures/backgrounds/paris/paris");
                s.Initialize(content);
                s.CreateFramesFromXML("textures/backgrounds/paris/paris_frames");
                s.CurrentFrame = "skycore";
                s.ResetDimensions();
                s.UniformScale = 1.0f;
                s.Layer = BaseSprite.SpriteLayer.BACKGROUND_LAYER6;

                s.Width = BaseGame.Get.BackBufferWidth;
                s.Height = BaseGame.Get.BackBufferHeight;
                s.Position = Vector2.Zero;

                scene.AddNode(s);
            }*/
            {
                Sprite s = new Sprite("textures/backgrounds/paris/paris");
                s.Initialize(content);
                s.CreateFramesFromXML("textures/backgrounds/paris/paris_frames");
                s.CurrentFrame = "eiffel";
                s.ResetDimensions();
                s.UniformScale = 4.0f;
                s.Layer = BaseSprite.SpriteLayer.BACKGROUND_LAYER2;

                s.PosY = s.Height * s.ScaleY / 2.0f;
                s.CamPosScale = new Vector2(0.8f, 1.0f);

                scene.AddNode(s);
            }

            /*
            for (int i = -100; i < 100; i++)
            {
                Sprite s = new Sprite("parisbg");
                s.Initialize(content);
                s.CreateFramesFromXML("textures/backgrounds/paris/paris_frames");
                s.CurrentFrame = "closebuildings";
                s.ResetDimensions();
                s.UniformScale = 2.0f;
                s.Layer = BaseSprite.SpriteLayer.BACKGROUND_LAYER2;

                s.PosX = i * s.Width * s.ScaleX * 0.999f;
                s.PosY = s.Height * s.ScaleY / 2.0f;

                s.CamPosScale = new Vector2(0.4f, 1.0f);

                scene.AddNode(s);
            }*/
            /*
            {
                Sprite s = new Sprite("parisbg");
                s.Initialize(content);
                s.CreateFramesFromXML("Content/paris_frames.xml");
                s.CurrentFrame = "SkyGradient";
                s.ResetDimensions();
                s.UniformScale = 2.0f;
                s.Layer = BaseSprite.SpriteLayer.BACKGROUND_LAYER3;

                s.Width = 1000000;
                s.PosY = s.Height * s.ScaleY / 2.0f;

                scene.AddNode(s);
            }
            {
                Sprite s = new Sprite("parisbg");
                s.Initialize(content);
                s.CreateFramesFromXML("Content/paris_frames.xml");
                s.CurrentFrame = "Sky";
                s.ResetDimensions();
                s.UniformScale = 2.0f;
                s.Layer = BaseSprite.SpriteLayer.BACKGROUND_LAYER5;

                s.Width = 1000000;
                s.Height = 1000000;
                s.PosY = s.Height * s.ScaleY / 2.0f + 100;

                scene.AddNode(s);
            }*/
        }