/// <summary> /// 从IFS或StreamingAssets目录同步加载资源 /// </summary> public void Load(string pkgPath, bool outside) { if (outside) { Load(FileUtil.GetIFSExtractPath(), pkgPath); } else { // load from StreamingAssets #if UNITY_ANDROID && !UNITY_EDITOR string realPath = FileUtil.CombinePath(pkgPath, OriginPath); byte[] data = NativeUtil.Android_ReadFileInAssets(realPath); if (data != null) { OnBinaryLoaded(data); } #else Load(FileUtil.GetStreamingAssetsPath(), pkgPath); #endif } }