コード例 #1
0
ファイル: JEComponent.cs プロジェクト: Cucala/code-1
        public static void QueryComponents(JEGameObject jgo)
        {
            // for every registered conversion get that component
            foreach (KeyValuePair <Type, Type> pair in conversions)
            {
                Component[] components = jgo.unityGameObject.GetComponents(pair.Key);

                foreach (Component component in components)
                {
                    MeshRenderer meshRenderer = component as MeshRenderer;
                    if (meshRenderer != null && !meshRenderer.enabled)
                    {
                        continue;
                    }

                    var jcomponent = Activator.CreateInstance(pair.Value) as JEComponent;

                    if (jcomponent == null)
                    {
                        ExportError.FatalError("Export component creation failed");
                    }

                    jcomponent.unityComponent = component;
                    jcomponent.jeGameObject   = jgo;
                    jgo.AddComponent(jcomponent);
                }
            }
        }