コード例 #1
0
ファイル: Trim.cs プロジェクト: glareheaven/JSBSimNet
        /// <summary>
        /// Initializes the trimming class
        /// </summary>
        /// <param name="fdmexec">a JSBSim executive object</param>
        /// <param name="tm">trim mode</param>
        public Trim(FDMExecutive exec, TrimMode tm)
        {
            N = Nsub = 0;
            max_iterations     = 60;
            max_sub_iterations = 100;
            Tolerance          = 1E-3;
            A_Tolerance        = Tolerance / 10;

            Debug          = 0; DebugLevel = 0;
            fdmex          = exec;
            fgic           = fdmex.GetIC();
            total_its      = 0;
            trimudot       = true;
            gamma_fallback = true;
            axis_count     = 0;
            mode           = tm;
            xlo            = xhi = alo = ahi = 0.0;
            targetNlf      = 1.0;
            debug_axis     = StateType.All;
            SetMode(tm);
            if (log.IsDebugEnabled)
            {
                log.Debug("Instantiated: FGTrim");
            }
        }
コード例 #2
0
ファイル: State.cs プロジェクト: glareheaven/JSBSimNet
        /// <summary>
        /// Constructor
        /// </summary>
        /// <param name="exec">the parent executive object</param>
        public State(FDMExecutive exec)
        {
            FDMExec = exec;

            sim_time = 0.0;
            dt       = 1.0 / 120.0;

            Bind();
        }
コード例 #3
0
 /// <summary>
 /// Constructor
 /// </summary>
 /// <param name="exec"></param>
 public Force(FDMExecutive exec)
 {
     FDMExec = exec;
     mT      = Matrix3D.Identity;
     vSense  = Vector3D.Zero;
     if (log.IsDebugEnabled)
     {
         log.Debug("Instantiated: Force.");
     }
 }
コード例 #4
0
        public TrimAxis(FDMExecutive exec,
                        InitialCondition ic,
                        StateType st,
                        ControlType ctrl)
        {
            fdmex                      = exec;
            fgic                       = ic;
            state                      = st;
            control                    = ctrl;
            max_iterations             = 10;
            control_value              = 0;
            its_to_stable_value        = 0;
            total_iterations           = 0;
            total_stability_iterations = 0;
            state_convert              = 1.0;
            control_convert            = 1.0;
            state_value                = 0;
            state_target               = 0;
            switch (state)
            {
            case StateType.Udot: tolerance = DEFAULT_TOLERANCE; break;

            case StateType.Vdot: tolerance = DEFAULT_TOLERANCE; break;

            case StateType.Wdot: tolerance = DEFAULT_TOLERANCE; break;

            case StateType.Qdot: tolerance = DEFAULT_TOLERANCE / 10; break;

            case StateType.Pdot: tolerance = DEFAULT_TOLERANCE / 10; break;

            case StateType.Rdot: tolerance = DEFAULT_TOLERANCE / 10; break;

            case StateType.Hmgt: tolerance = 0.01; break;

            case StateType.Nlf: state_target = 1.0; tolerance = 1E-5; break;

            case StateType.All: break;
            }

            solver_eps = tolerance;
            switch (control)
            {
            case ControlType.Throttle:
                control_min   = 0;
                control_max   = 1;
                control_value = 0.5;
                break;

            case ControlType.Beta:
                control_min     = -30 * Constants.degtorad;
                control_max     = 30 * Constants.degtorad;
                control_convert = Constants.radtodeg;
                break;

            case ControlType.Alpha:
                control_min = fdmex.Aerodynamics.AlphaCLMin;
                control_max = fdmex.Aerodynamics.AlphaCLMax;
                if (control_max <= control_min)
                {
                    control_max = 20 * Constants.degtorad;
                    control_min = -5 * Constants.degtorad;
                }
                control_value   = (control_min + control_max) / 2;
                control_convert = Constants.radtodeg;
                solver_eps      = tolerance / 100;
                break;

            case ControlType.PitchTrim:
            case ControlType.Elevator:
            case ControlType.RollTrim:
            case ControlType.Aileron:
            case ControlType.YawTrim:
            case ControlType.Rudder:
                control_min   = -1;
                control_max   = 1;
                state_convert = Constants.radtodeg;
                solver_eps    = tolerance / 100;
                break;

            case ControlType.AltAGL:
                control_min   = 0;
                control_max   = 30;
                control_value = fdmex.Propagate.DistanceAGL;
                solver_eps    = tolerance / 100;
                break;

            case ControlType.Theta:
                control_min   = fdmex.Propagate.GetEuler().Theta - 5 * Constants.degtorad;
                control_max   = fdmex.Propagate.GetEuler().Theta + 5 * Constants.degtorad;
                state_convert = Constants.radtodeg;
                break;

            case ControlType.Phi:
                control_min     = fdmex.Propagate.GetEuler().Phi - 30 * Constants.degtorad;
                control_max     = fdmex.Propagate.GetEuler().Phi + 30 * Constants.degtorad;
                state_convert   = Constants.radtodeg;
                control_convert = Constants.radtodeg;
                break;

            case ControlType.Gamma:
                solver_eps      = tolerance / 100;
                control_min     = -80 * Constants.degtorad;
                control_max     = 80 * Constants.degtorad;
                control_convert = Constants.radtodeg;
                break;

            case ControlType.Heading:
                control_min   = fdmex.Propagate.GetEuler().Psi - 30 * Constants.degtorad;
                control_max   = fdmex.Propagate.GetEuler().Psi + 30 * Constants.degtorad;
                state_convert = Constants.radtodeg;
                break;
            }
        }