コード例 #1
0
        //Draws delete/restore/open buttons.
        private void DrawButtons()
        {
            EditorGUILayout.BeginVertical();
            EditorGUILayout.BeginHorizontal();

            if (GUILayout.Button("Delete All"))
            {
                if (EditorUtility.DisplayDialog("Delete Trash?", "Are you sure you want to complete this action?", "Yes", "No"))
                {
                    RecycleBinFunctions.ClearRecycleBinDirectory();
                }
            }

            if (GUILayout.Button("Restore All"))
            {
                if (EditorUtility.DisplayDialog("Restore Trash?", "Are you sure you want to complete this action?", "Yes", "No"))
                {
                    RecycleBinFunctions.CopyFilesFromBinToAssetsFolder();
                }
            }

            EditorGUILayout.EndHorizontal();

            EditorGUILayout.Space();

            if (GUILayout.Button("Open Trash"))
            {
                FileFunctions.OpenFolder(RecycleBinFunctions.GetRecycleBinAndCreateIfNull());
            }

            EditorGUILayout.EndVertical();
        }
コード例 #2
0
        /// <summary>
        /// Clears the trash directory.
        /// </summary>
        public static void ClearRecycleBinDirectory()
        {
            string folderPath = recycleBinPath;

            FileFunctions.ClearDirectory(new DirectoryInfo(folderPath));
            //This is here for the sake of it, might just set preferences.trash to an empty list.
            RefreshSearch("");
        }
コード例 #3
0
        /// <summary>
        /// Gets all files in the recycle bin.
        /// </summary>
        /// <param name="search">Searches for files that contain this search. Case insensitive.</param>
        /// <returns></returns>
        public static List <TrashFile> SearchFilesInRecycleBin(string search)
        {
            List <TrashFile> trashFiles = new List <TrashFile>();

            List <string> recycleBinMembers = FileFunctions.GetFilesAndDirectories(new DirectoryInfo(recycleBinPath));

            foreach (string s in recycleBinMembers)
            {
                // "" returns everything. It's the default case.
                if (search == "" || s.ToLower().Contains(search.ToLower()))
                {
                    trashFiles.Add(new TrashFile(s));
                }
            }

            return(trashFiles);
        }
コード例 #4
0
        /// <summary>
        /// Copies a File / Directory at a given path to the Trash folder if eligible
        /// </summary>
        public static void DeleteAndCopyToRecycleBin(FileInfo file)
        {
            //The input parameter is relative to the project folder e.g.: /Assets/MyScript.cs
            string assetPath = Path.Combine(projectFolder, file.FullName);

            DirectoryInfo recycleBinDirectory = new DirectoryInfo(recycleBinPath);

            if (FileFunctions.IsDirectory(assetPath))
            {
                FileFunctions.CopyFileOrDirectory(assetPath, recycleBinDirectory);
            }
            else
            {
                if (recycleBinPreferences.IsEligibleToSave(file))
                {
                    FileFunctions.CopyFileOrDirectory(assetPath, recycleBinDirectory);
                }
            }

            FileUtil.DeleteFileOrDirectory(assetPath);

            RefreshSearch("");
        }
コード例 #5
0
 public static void OpenTrash()
 {
     FileFunctions.OpenFolder(RecycleBinFunctions.GetRecycleBinAndCreateIfNull());
 }
コード例 #6
0
        public override void OnInspectorGUI()
        {
            serializedObject.Update();

            EditorGUILayout.LabelField("Recycle Bin", EditorStyles.centeredGreyMiniLabel);

            settings = EditorGUILayout.Foldout(settings, "Settings");

            if (settings)
            {
                EditorGUI.indentLevel++;

                EditorGUILayout.Space();

                EditorGUILayout.PropertyField(name_, new GUIContent("Folder Name"));

                EditorGUILayout.Space();

                EditorGUILayout.LabelField("Path:");
                EditorGUILayout.LabelField(recycleBin);

                EditorGUILayout.Space();

                //Draw everything besides script name and deleted file list. This way there's no need to reimplement arrays of strings for the extensions.
                DrawPropertiesExcluding(serializedObject, new string[] { "m_Script", "trash" });

                EditorGUILayout.Space();

                EditorGUILayout.BeginVertical(EditorStyles.helpBox);

                EditorGUILayout.PropertyField(all, new GUIContent("Save All"));
                EditorGUILayout.PropertyField(none, new GUIContent("Discard All"));

                EditorGUILayout.EndVertical();

                EditorGUILayout.Space();
                EditorGUILayout.Space();

                EditorGUI.indentLevel--;
            }

            EditorGUILayout.Space();

            List <TrashFile> list = pref.trash;

            EditorGUILayout.Space();

            EditorGUILayout.LabelField("Trash", skin);

            EditorGUILayout.Space();

            EditorGUI.BeginChangeCheck();

            //Search field
            EditorGUILayout.PropertyField(search, new GUIContent("Search"));

            EditorGUILayout.Space();

            //View folder content/data fields
            showSubfolders = EditorGUILayout.Toggle(new GUIContent("View Folder Content"), showSubfolders);
            showDate       = EditorGUILayout.Toggle(new GUIContent("View Date"), showDate);


            if (EditorGUI.EndChangeCheck())
            {
                serializedObject.ApplyModifiedProperties();
                RecycleBinFunctions.RefreshSearch(pref.search);
            }

            EditorGUILayout.Space();
            EditorGUILayout.Space();

            //Draws files and directories.
            for (int i = 0; i < list.Count; i++)
            {
                if (!FileFunctions.IsDirectory(list[i].path))
                {
                    DrawFile(list[i].path, true, true);
                }
                else
                {
                    DrawFolderRecursive(new DirectoryInfo(list[i].path), true);
                }

                EditorGUILayout.Space();
            }

            EditorGUILayout.Space();

            //Draws Delete / Restore All
            DrawButtons();

            EditorGUILayout.Space();
            EditorGUILayout.Space();
            EditorGUILayout.Space();
            EditorGUILayout.Space();

            EditorPrefs.SetBool("show", showSubfolders);
            EditorPrefs.SetBool("date", showDate);

            serializedObject.ApplyModifiedProperties();
        }