internal static void Despawn(NetObject obj) { if (!IsServer) { return; } if (Tracker == null) { return; } if (obj.OwnerID != 0) { Server.GetClient(obj.OwnerID, true)?.RemoveObj(obj); } // Send a message to all clients to despawn this object. NetOutgoingMessage msg = Server.CreateMessage(JDataType.DESPAWN, 16); // Instance Net ID. msg.Write(obj.NetID); // Send to all except local. Server.SendToAllExcept(Client?.ServerConnection, msg, NetDeliveryMethod.ReliableOrdered, 0); Tracker.Unregister(obj); }