/// <summary> /// WFG4 t1 transformation /// </summary> /// <param name="z"></param> /// <param name="k"></param> /// <returns></returns> public float[] T1(float[] z, int k) { float[] result = new float[z.Length]; for (int i = 0; i < z.Length; i++) { result[i] = Transformations.S_multi(z[i], 30, 10, (float)0.35); } return(result); }
/// <summary> /// WFG9 t2 transformation /// </summary> /// <param name="z"></param> /// <param name="k"></param> /// <returns></returns> public float[] T2(float[] z, int k) { float[] result = new float[z.Length]; for (int i = 0; i < k; i++) { result[i] = Transformations.S_decept(z[i], (float)0.35, (float)0.001, (float)0.05); } for (int i = k; i < z.Length; i++) { result[i] = Transformations.S_multi(z[i], 30, 95, (float)0.35); } return(result); }