コード例 #1
0
        public void UpdatePlexKodiContracts(ISessionWrapper session = null)
        {
            AnimeGroup grp = RepoFactory.AnimeGroup.GetByID(AnimeGroupID);

            if (grp == null)
            {
                return;
            }
            List <AnimeSeries> series = grp.GetAllSeries();

            PlexContract = Helper.GenerateFromAnimeGroup(grp, JMMUserID, series, session);
        }
コード例 #2
0
ファイル: AnimeGroup_User.cs プロジェクト: RickDB/jmmserver
 public void UpdatePlexKodiContracts()
 {
     using (var session = JMMService.SessionFactory.OpenSession())
     {
         ISessionWrapper sessionWrapper = session.Wrap();
         AnimeGroup      grp            = RepoFactory.AnimeGroup.GetByID(AnimeGroupID);
         if (grp == null)
         {
             return;
         }
         List <AnimeSeries> series = grp.GetAllSeries(sessionWrapper);
         PlexContract = Helper.GenerateFromAnimeGroup(sessionWrapper, grp, JMMUserID, series);
     }
 }
コード例 #3
0
 public void UpdatePlexKodiContracts()
 {
     using (var session = JMMService.SessionFactory.OpenSession())
     {
         AnimeGroupRepository repo = new AnimeGroupRepository();
         AnimeGroup           grp  = repo.GetByID(AnimeGroupID);
         if (grp == null)
         {
             return;
         }
         List <AnimeSeries> series = grp.GetAllSeries(session);
         PlexContract = Helper.GenerateFromAnimeGroup(session, grp, JMMUserID, series);
     }
 }
コード例 #4
0
        public void RecreateAllGroups()
        {
            try
            {
                // pause queues
                JMMService.CmdProcessorGeneral.Paused = true;
                JMMService.CmdProcessorHasher.Paused = true;
                JMMService.CmdProcessorImages.Paused = true;

                AnimeGroupRepository repGroups = new AnimeGroupRepository();
                AnimeGroup_UserRepository repGroupUser = new AnimeGroup_UserRepository();
                AnimeSeriesRepository repSeries = new AnimeSeriesRepository();

                // get all the old groups
                List<AnimeGroup> oldGroups = repGroups.GetAll();
                List<AnimeGroup_User> oldGroupUsers = repGroupUser.GetAll();

                // create a new group, where we will place all the series temporarily
                AnimeGroup tempGroup = new AnimeGroup();
                tempGroup.GroupName = "AAA Migrating Groups AAA";
                tempGroup.Description = "AAA Migrating Groups AAA";
                tempGroup.SortName = "AAA Migrating Groups AAA";
                tempGroup.DateTimeUpdated = DateTime.Now;
                tempGroup.DateTimeCreated = DateTime.Now;
                repGroups.Save(tempGroup);

                // move all series to the new group
                foreach (AnimeSeries ser in repSeries.GetAll())
                {
                    ser.AnimeGroupID = tempGroup.AnimeGroupID;
                    repSeries.Save(ser, false);
                }

                // delete all the old groups
                foreach (AnimeGroup grp in oldGroups)
                    repGroups.Delete(grp.AnimeGroupID);

                // delete all the old group user records
                foreach (AnimeGroup_User grpUser in oldGroupUsers)
                    repGroupUser.Delete(grpUser.AnimeGroupID);

                // recreate groups
                foreach (AnimeSeries ser in repSeries.GetAll())
                {
                    bool createNewGroup = true;

                    if (ServerSettings.AutoGroupSeries)
                    {
                        List<AnimeGroup> grps = AnimeGroup.GetRelatedGroupsFromAnimeID(ser.AniDB_ID);

                        // only use if there is just one result
                        if (grps != null && grps.Count > 0 && !grps[0].GroupName.Equals("AAA Migrating Groups AAA"))
                        {
                            ser.AnimeGroupID = grps[0].AnimeGroupID;
                            createNewGroup = false;
                        }
                    }

                    if (createNewGroup)
                    {
                        AnimeGroup anGroup = new AnimeGroup();
                        anGroup.Populate(ser);
                        repGroups.Save(anGroup);

                        ser.AnimeGroupID = anGroup.AnimeGroupID;
                    }

                    repSeries.Save(ser, false);
                }

                // delete the temp group
                if (tempGroup.GetAllSeries().Count == 0)
                    repGroups.Delete(tempGroup.AnimeGroupID);

                // create group user records and update group stats
                foreach (AnimeGroup grp in repGroups.GetAll())
                    grp.UpdateStatsFromTopLevel(true, true);

                // un-pause queues
                JMMService.CmdProcessorGeneral.Paused = false;
                JMMService.CmdProcessorHasher.Paused = false;
                JMMService.CmdProcessorImages.Paused = false;
            }
            catch (Exception ex)
            {
                logger.ErrorException(ex.ToString(), ex);
            }
        }