/// <summary> /// 分配一个对象 /// </summary> /// <param name="value">初始值</param> /// <returns></returns> public static VarGameObject Alloc(GameObject value) { VarGameObject var = Alloc(); var.Value = value; return(var); }
/// <summary> /// 分配一个对象 /// </summary> /// <returns></returns> public static VarGameObject Alloc() { VarGameObject var = GameEntry.Pool.DequeueVarObject <VarGameObject>(); var.Value = null; var.Retain(); return(var); }