/// <summary> /// Remove a JBehaviour /// </summary> /// <param name="jBehaviour"></param> public static void RemoveJBehaviour(JBehaviour jBehaviour) { if (Application.isEditor) { Tools.DestroyHotComponent(jBehaviour.gameObject, jBehaviour); } jBehaviour.Destroy(); }
/// <summary> /// Remove a JBehaviour /// </summary> /// <param name="jBehaviour"></param> public static void RemoveJBehaviour(JBehaviour jBehaviour) { if (Application.isEditor) { UnityEngine.Object.Destroy(GetJBehaviourInEditor(jBehaviour)); } jBehaviour.Destroy(); }