public Level3(Game1 game, Sprite spriteSheet, Random random1) : base() { spelObjektLista = new List<SpelObjekt>(); for (int n = 0; n < 50; n++) { VanligFiende f1 = new VanligFiende(game, spriteSheet); f1.Position = new Vector2(random1.Next(870), random1.Next(670)); f1.SetRandomDirection(random1); spelObjektLista.Add(f1); } }
public Level1(Game1 game, Sprite spriteSheet, Random random1) : base() { spelObjektLista = new List<SpelObjekt>(); //FiendeTorn FiendeTorn torn1 = new FiendeTorn(game, spriteSheet); torn1.Position = new Vector2(300, 300); spelObjektLista.Add(torn1); FiendeTorn torn2 = new FiendeTorn(game, spriteSheet); torn2.Position = new Vector2(700, 300); spelObjektLista.Add(torn2); FiendeTorn torn3 = new FiendeTorn(game, spriteSheet); torn3.Position = new Vector2(300, 500); spelObjektLista.Add(torn3); FiendeTorn torn4 = new FiendeTorn(game, spriteSheet); torn4.Position = new Vector2(700, 500); spelObjektLista.Add(torn4); //VanligFiende for (int n = 0; n < 10; n++) { VanligFiende f1 = new VanligFiende(game, spriteSheet); f1.Position = new Vector2(random1.Next(870), random1.Next(670)); spelObjektLista.Add(f1); } //MinGubbe Random random2 = new Random(); for (int n = 0; n < 5; n++) { MinFiende f1 = new MinFiende(game, spriteSheet); f1.Position = new Vector2(random2.Next(870), random2.Next(670)); spelObjektLista.Add(f1); } }
private void AddEnemies() { if (knappNerTryckt == 2) { fiende1 = new VanligFiende(game, spriteSheet); fiende1.Position = new Vector2(300, 300); spelObjektLista.Add(fiende1); fiende1.hastighet = 0; knappNerTryckt = 3; } }