/*******************************************/ /* Private Variables */ /*******************************************/ /*******************************************/ /* Protected Variables */ /*******************************************/ /*******************************************/ /* setter / getter */ /*******************************************/ /*******************************************/ /* Unity's function */ /*******************************************/ private void Start() { this.animationSets = JCS_Utility.RemoveEmptySlot(this.animationSets); /* Register callback */ { JCS_Input.joystickPluggedCallback += JoystickPluggedCallback; JCS_Input.joystickUnPluggedCallback += JoystickUnPluggedCallback; } JCS_Input.InputCallbackOnce(); }
/* Functions */ private void Awake() { this.mNormalImage = this.GetComponent <Image>(); this.mButton = this.GetComponent <Button>(); // chage it to swip swap selection. if (mActiveSpriteSwapAtAwake) { mButton.transition = Selectable.Transition.SpriteSwap; } /* Register callback */ { JCS_Input.joystickPluggedCallback += JoystickPluggedCallback; JCS_Input.joystickUnPluggedCallback += JoystickUnPluggedCallback; } JCS_Input.InputCallbackOnce(); }