/// <summary> /// Switch the scene. /// </summary> private void SwitchScene() { JCS_2DSlideScreenCamera slideCamera = null; for (int slideCount = 0; slideCount < mCount; ++slideCount) { for (int camIndex = 0; camIndex < mSlideCameras.Length; ++camIndex) { slideCamera = this.mSlideCameras[camIndex]; // do the slide screen effect. if (slideCamera != null) { slideCamera.SwitchScene(mDirection); } } } }
/// <summary> /// Switch the scene. /// </summary> private void SwitchScene() { JCS_2DSlideScreenCamera slideCamera = null; for (int index = 0; index < mCount; ++index) { for (int index2 = 0; index2 < mSlideCameras.Length; ++index2) { slideCamera = this.mSlideCameras[index2]; // do the slide screen effect. if (slideCamera != null) { slideCamera.SwitchScene(mDirection); } } } }