void Awake() { DataPanelWidgets p = GetComponent <DataPanelWidgets>(); p.AddHeadTitleWidget("Image"); Listener = p.AddListener(); Frame = p.AddFrame(); Description = p.AddDataLabel("").SetHasRichText(true).SetAlignment(TextAnchor.MiddleCenter);; Colormap = p.AddDropdown("Colormap") .SetOptions(Resource.Colormaps.Names) .SetIndex((int)ColormapId.gray); Min = p.AddSlider("Colormap Min").SetMinValue(0).SetMaxValue(1); Max = p.AddSlider("Colormap Max").SetMinValue(0).SetMaxValue(1); FlipMinMax = p.AddToggle("Flip Min/Max"); PreviewWidget = p.AddImagePreviewWidget("Preview"); ShowBillboard = p.AddToggle("Show As Billboard"); BillboardSize = p.AddSlider("Billboard Size").SetMinValue(0.1f).SetMaxValue(10); BillboardFollowsCamera = p.AddToggle("Billboard Points To You"); BillboardOffset = p.AddVector3Slider("Billboard Offset"); billboard = p.AddCollapsibleWidget("Billboard") .Attach(ShowBillboard) .Attach(BillboardSize) .Attach(BillboardFollowsCamera) .Attach(BillboardOffset) .UpdateSize(); CloseButton = p.AddTrashButton(); HideButton = p.AddHideButton(); p.UpdateSize(); gameObject.SetActive(false); }
void Awake() { DataPanelWidgets p = GetComponent <DataPanelWidgets>(); p.AddHeadTitleWidget("DepthCloud"); DepthTopic = p.AddListener(); //DepthInfoTopic = p.AddListener(); ColorTopic = p.AddListener(); Frame = p.AddFrame(); Description = p.AddDataLabel("").SetHasRichText(true).SetAlignment(TextAnchor.MiddleCenter);; Depth = p.AddInputFieldWithHints("Depth Topic"); Color = p.AddInputFieldWithHints("Color Topic"); DepthPreview = p.AddImagePreviewWidget("Depth Preview"); ColorPreview = p.AddImagePreviewWidget("Color Preview"); CloseButton = p.AddTrashButton(); HideButton = p.AddHideButton(); p.UpdateSize(); gameObject.SetActive(false); }