protected override void Load() { insta = this; base.Load(); Rocket.Unturned.Events.UnturnedPlayerEvents.OnPlayerDeath += UnturnedPlayerEvents_OnPlayerDeath; Rocket.Unturned.Events.UnturnedPlayerEvents.OnPlayerRevive += UnturnedPlayerEvents_OnPlayerRevive; }
protected override void Unload() { Rocket.Unturned.Events.UnturnedPlayerEvents.OnPlayerDeath -= UnturnedPlayerEvents_OnPlayerDeath; insta = null; base.Unload(); }