コード例 #1
0
 IEnumerator UnequipItemRoutine(EquipPoint equipPoint, vItem item)
 {
     if (!inEquip)
     {
         inventory.canEquip = false;
         inEquip            = true;
         if (equipPoint != null && equipPoint.equipmentReference != null && equipPoint.equipmentReference.equipedObject != null)
         {
             var equipment = equipPoint.equipmentReference.equipedObject.GetComponent <vIEquipment>();
             if (equipment != null)
             {
                 equipment.OnUnequip(item);
             }
             if (!inventory.isOpen)
             {
                 while (equipTimer > 0)
                 {
                     equipTimer -= Time.deltaTime;
                     yield return(new WaitForEndOfFrame());
                 }
             }
             Destroy(equipPoint.equipmentReference.equipedObject);
             equipPoint.equipmentReference.item = null;
         }
         inEquip            = false;
         inventory.canEquip = true;
     }
 }
コード例 #2
0
        void CheckTwoHandItem(EquipPoint equipPoint, vItem item)
        {
            if (item == null)
            {
                return;
            }
            var opposite = equipPoints.Find(ePoint => ePoint.area != null && ePoint.equipPointName.Equals("LeftArm") && ePoint.area.currentEquipedItem != null);

            if (equipPoint.equipPointName.Equals("LeftArm"))
            {
                opposite = equipPoints.Find(ePoint => ePoint.area != null && ePoint.equipPointName.Equals("RightArm") && ePoint.area.currentEquipedItem != null);
            }
            else if (!equipPoint.equipPointName.Equals("RightArm"))
            {
                return;
            }
            if (opposite != null && (item.twoHandWeapon || opposite.area.currentEquipedItem.twoHandWeapon))
            {
                opposite.area.RemoveCurrentItem();
            }
        }
コード例 #3
0
        IEnumerator EquipItemRoutine(EquipPoint equipPoint, vItem item)
        {
            if (!inEquip)
            {
                inventory.canEquip = false;
                inEquip            = true;

                if (equipPoint != null)
                {
                    if (item.originalObject)
                    {
                        if (equipPoint.equipmentReference != null && equipPoint.equipmentReference.equipedObject != null)
                        {
                            var _equipment = equipPoint.equipmentReference.equipedObject.GetComponent <vIEquipment>();
                            if (_equipment != null)
                            {
                                _equipment.OnUnequip(equipPoint.equipmentReference.item);
                            }
                            Destroy(equipPoint.equipmentReference.equipedObject);
                        }
                        if (!inventory.isOpen)
                        {
                            while (equipTimer > 0)
                            {
                                if (item == null)
                                {
                                    break;
                                }
                                yield return(null);

                                equipTimer -= Time.deltaTime;
                            }
                        }
                        var point          = equipPoint.handler.customHandlers.Find(p => p.name == item.customEquipPoint);
                        var equipTransform = point != null ? point : equipPoint.handler.defaultHandler;
                        var equipedObject  = Instantiate(item.originalObject, equipTransform.position, equipTransform.rotation) as GameObject;

                        equipedObject.transform.parent = equipTransform;

                        if (equipPoint.equipPointName.Contains("Left"))
                        {
                            var scale = equipedObject.transform.localScale;
                            scale.x *= -1;
                            equipedObject.transform.localScale = scale;
                        }

                        equipPoint.equipmentReference.item          = item;
                        equipPoint.equipmentReference.equipedObject = equipedObject;
                        var equipment = equipedObject.GetComponent <vIEquipment>();
                        if (equipment != null)
                        {
                            equipment.OnEquip(item);
                        }
                        equipPoint.onInstantiateEquiment.Invoke(equipedObject);
                    }
                    else if (equipPoint.equipmentReference != null && equipPoint.equipmentReference.equipedObject != null)
                    {
                        var _equipment = equipPoint.equipmentReference.equipedObject.GetComponent <vIEquipment>();
                        if (_equipment != null)
                        {
                            _equipment.OnUnequip(equipPoint.equipmentReference.item);
                        }
                        Destroy(equipPoint.equipmentReference.equipedObject);
                        equipPoint.equipmentReference.item = null;
                    }
                }
                inEquip            = false;
                inventory.canEquip = true;
                if (equipPoint != null)
                {
                    CheckTwoHandItem(equipPoint, item);
                }
            }
        }