/// <summary> /// Creates a GameLayerTiled from a data file /// </summary> /// <param name="gameLevel">GameLevel containing this layer</param> /// <param name="layerData">Data for this GameLayerTiled</param> public GameLayerTiled(GameLevel gameLevel, GameLayerTiledData layerData) : base(gameLevel) { _tileSystem = new TileSystem(this, layerData.TileSystemData); }
/// <summary> /// Creates a GameLayer with a new TileSystem /// </summary> /// <param name="gameLevel">GameLevel containing this layer</param> /// <param name="numRows">Number of tile rows</param> /// <param name="numCols">Number of tile columns</param> /// <param name="defaultTileReferenceCode">Default tile to populate TileSystem</param> public GameLayerTiled(GameLevel gameLevel, int numRows, int numCols, byte defaultTileReferenceCode) : base(gameLevel) { _tileSystem = new TileSystem(this, numRows, numCols, defaultTileReferenceCode); }