public Formation GetLineFormation() { Formation form = new Formation("Line"); // Add Captain Position, always 0,0 form.AddFormationPosition(new Vector2(0, 0)); form.AddFormationPosition(new Vector2(0, 1)); form.AddFormationPosition(new Vector2(-1, 1)); form.AddFormationPosition(new Vector2(-2, 1)); form.AddFormationPosition(new Vector2(1, 1)); return form; }
public Formation GetFightingVFormation() { Formation form = new Formation("Fighting V"); // Add Captain Position, always 0,0 form.AddFormationPosition(new Vector2(0, 0)); form.AddFormationPosition(new Vector2(0, -1)); form.AddFormationPosition(new Vector2(-1, -1)); form.AddFormationPosition(new Vector2(-1, -2)); form.AddFormationPosition(new Vector2(1, -2)); return form; }
public Formation GetDiamondFormation() { Formation form = new Formation("Diamond"); // Add Captain Position, always 0,0 form.AddFormationPosition(new Vector2(0, 0)); form.AddFormationPosition(new Vector2(-1, 0)); form.AddFormationPosition(new Vector2(1, 0)); form.AddFormationPosition(new Vector2(0, -2)); form.AddFormationPosition(new Vector2(0, 2)); return form; }
public Formation GetBoxFormation() { Formation form = new Formation("Box"); // Add Captain Position, always 0,0 form.AddFormationPosition(new Vector2(0,0)); form.AddFormationPosition(new Vector2(-1, -1)); form.AddFormationPosition(new Vector2(0, 1)); form.AddFormationPosition(new Vector2(0, -1)); form.AddFormationPosition(new Vector2(-1, 1)); return form; }
public Formation GetShieldFormation() { Formation form = new Formation("Shield"); // Add Captain Position, always 0,0 form.AddFormationPosition(new Vector2(0, 0)); form.AddFormationPosition(new Vector2(0, 1)); form.AddFormationPosition(new Vector2(-1, 0)); form.AddFormationPosition(new Vector2(1, 0)); form.AddFormationPosition(new Vector2(-1, 1)); return(form); }
public Formation GetFightingVFormation() { Formation form = new Formation("Fighting V"); // Add Captain Position, always 0,0 form.AddFormationPosition(new Vector2(0, 0)); form.AddFormationPosition(new Vector2(0, -1)); form.AddFormationPosition(new Vector2(-1, -1)); form.AddFormationPosition(new Vector2(-1, -2)); form.AddFormationPosition(new Vector2(1, -2)); return(form); }
public Formation GetDiamondFormation() { Formation form = new Formation("Diamond"); // Add Captain Position, always 0,0 form.AddFormationPosition(new Vector2(0, 0)); form.AddFormationPosition(new Vector2(-1, 0)); form.AddFormationPosition(new Vector2(1, 0)); form.AddFormationPosition(new Vector2(0, -2)); form.AddFormationPosition(new Vector2(0, 2)); return(form); }
public Formation GetBoxFormation() { Formation form = new Formation("Box"); // Add Captain Position, always 0,0 form.AddFormationPosition(new Vector2(0, 0)); form.AddFormationPosition(new Vector2(-1, -1)); form.AddFormationPosition(new Vector2(0, 1)); form.AddFormationPosition(new Vector2(0, -1)); form.AddFormationPosition(new Vector2(-1, 1)); return(form); }