public float?intersects(Ray ray) { return(Intersection.intersects(ray, storageSpace)); }
Stockpile getStockpileAlongRay(Ray ray) { return((Stockpile)Intersection.getNearestIntersectableAlongRay(ray, stockpiles)); }
public override float?intersects(Microsoft.Xna.Framework.Ray ray) { return(Intersection.intersects(ray, blocksToBeRemoved)); }