コード例 #1
0
        public ATMOSphere(Timer _timer, SceneNode parent, SceneManager mgr, int id)
            : base(parent, mgr, id)
        {

            smgr = mgr;
            driver = smgr.VideoDriver;
            timer = _timer;
            currentTime = timer.RealTime;
            startTime = timer.RealTime;
            dTime = 0.0f;
            rad = 0.017453292519943295769236907684886f;
            sun_angle = new double[2];
            Ndate = new ushort[5];
            J1minute = 1.0f / 1440.0f;
            sun_interpolation_speed = 30.0f;
            dayspeed = 60.0f;
            vieta = new double[4];
            J = DateToJulian(2006, 2, 27, 7, 50);
            J1 = J;
            counter_time = 0.0f;
            uvX = 0.0f;
            time_int_step = 0.0f;
		
        }
コード例 #2
0
ファイル: AdvancedSea.cs プロジェクト: caocao/3di-viewer-rei
        public override int Load()
        {
            if (WaterSceneNode == null)
            {
                const string filename = "advanced_sea_shader.fx";

                Timer = Reference.Device.Timer;
                Size = new Dimension2Df(256, 256);

                if (Reference.SceneManager.ActiveCamera != null)
                {
                    CameraSceneNode currentCamera = Reference.SceneManager.ActiveCamera;
                    Camera = Reference.SceneManager.AddCameraSceneNode(parentNode);
                    Camera.FarValue = currentCamera.FarValue;
                    Camera.FOV = currentCamera.FOV;
                    Reference.SceneManager.ActiveCamera = currentCamera;
                }
                else
                {
                    Camera = Reference.SceneManager.AddCameraSceneNode(parentNode);
                }

                AnimatedMesh mesh = Reference.SceneManager.AddHillPlaneMesh("terrain", new Dimension2Df(512, 512), new Dimension2D(256, 256), 0.0f, new Dimension2Df(0, 0), new Dimension2Df(1024, 1024));
                SceneNode amsn = Reference.SceneManager.AddOctTreeSceneNode(mesh, parentNode, -1, 128);
                amsn.Position = new Vector3D(128, 0, 128);
                amsn.SetMaterialTexture(0, Reference.VideoDriver.GetTexture(Util.ApplicationDataDirectory + @"\media\textures\sand01.jpg"));

                AnimatedMesh watermesh = Reference.SceneManager.AddHillPlaneMesh("realisticwater", Size, new Dimension2D(1, 1), 0f, new Dimension2Df(0, 0), new Dimension2Df(1, 1));
                WaterSceneNode = Reference.SceneManager.AddOctTreeSceneNode(watermesh, parentNode, -1, 128);

                Texture bumpTexture = Reference.VideoDriver.GetTexture(Util.ApplicationDataDirectory + @"\media\textures\waterbump.jpg");

                GPUProgrammingServices gpuProgrammingServices = Reference.VideoDriver.GPUProgrammingServices;

                string path = Util.ApplicationDataDirectory + @"\media\shaders\" + filename;
                if (System.IO.File.Exists(path))
                {
                    try
                    {
                        ShaderMaterial = Reference.VideoDriver.GPUProgrammingServices.AddHighLevelShaderMaterialFromFiles(
                        path, "VertexShaderFunction", VertexShaderType._2_0,
                        path, "PixelShaderFunction", PixelShaderType._2_0,
                        ShaderEvent, MaterialType.Lightmap, 0
                        );
                    }
                    catch (Exception e)
                    {
                        Reference.Log.Fatal("Load", e);
                    }

                    if (ShaderMaterial > 0)
                        Reference.Log.Debug("Load: Loaded" + path);
                    else
                        Reference.Log.Debug("Load: not Loaded:" + path);
                }
                else
                {
                    Viewer.Log.Warn("[SHADER] [SEA] Shader file was not found: " + Util.ApplicationDataDirectory + @"\media\shaders\" + filename);
                }
                float waterheight = 0;
                if (Reference.Viewer.ProtocolManager.AvatarConnection.m_user.Network.CurrentSim != null)
                {
                    waterheight = Reference.Viewer.ProtocolManager.AvatarConnection.m_user.Network.CurrentSim.WaterHeight;
                }
                WaterSceneNode.Position = new Vector3D(128, waterheight, 128);
                WaterSceneNode.Scale = new Vector3D(200, 1, 200);
                WaterSceneNode.SetMaterialType(ShaderMaterial);
                WaterSceneNode.SetMaterialTexture(0, bumpTexture);
                RefractionMap = Reference.VideoDriver.CreateRenderTargetTexture(renderTargetSize);
                ReflectionMap = Reference.VideoDriver.CreateRenderTargetTexture(renderTargetSize);

                WaterSceneNode.SetMaterialTexture(1, RefractionMap);
                WaterSceneNode.SetMaterialTexture(2, ReflectionMap);
            }
            return ShaderMaterial;
        }