/// <summary> /// Adds a billboard (simple 2D texture which seems to be on a 3D box) /// </summary> /// <returns>The billboard</returns> /// <param name="parent">Parents from the node</param> /// <param name="size">Size of the billboard</param> /// <param name="id">ID (-1 for automatic ID assignation)</param> public BillboardSceneNode AddBillboardSceneNode(SceneNode parent, Dimension2Df size, int id) { return (BillboardSceneNode) NativeElement.GetObject(SceneManager_AddBillboardSceneNode(_raw, GetPtr(parent), size.ToUnmanaged(), id), typeof(BillboardSceneNode)); }
public TextSceneNode AddBillboardTextSceneNodeW(GUIFont font, string text, SceneNode parent, Dimension2Df size, Vector3D position, int id, Color shade_top, Color shade_down) { #if !LINUX return (TextSceneNode) NativeElement.GetObject(SceneManager_AddTextSceneNode2W(_raw, font.Raw, text, GetPtr(parent), size.ToUnmanaged(), position.ToUnmanaged(), id, shade_top.ToUnmanaged(), shade_down.ToUnmanaged()), typeof(TextSceneNode)); #else return (TextSceneNode) NativeElement.GetObject(SceneManager_AddTextSceneNode2(_raw, font.Raw, text, GetPtr(parent), size.ToUnmanaged(), position.ToUnmanaged(), id, shade_top.ToUnmanaged(), shade_down.ToUnmanaged()), typeof(TextSceneNode)); #endif }
/// <summary> /// Creates a hill plane mesh (used for instance for any water) /// </summary> /// <returns>The mesh</returns> /// <param name="name">Name of this mesh</param> /// <param name="tileSize">Size of each tile from the mesh</param> /// <param name="tileCount">Number of tiles</param> /// <param name="hillHeight">Height of each hills</param> /// <param name="countHills">Number of hills</param> /// <param name="textureRepeatCount">Texture repeatition count</param> public AnimatedMesh AddHillPlaneMesh(string name, Dimension2Df tileSize, Dimension2D tileCount, float hillHeight, Dimension2Df countHills, Dimension2Df textureRepeatCount) { return (AnimatedMesh) NativeElement.GetObject(SceneManager_AddHillPlaneMesh(_raw, name, tileSize.ToUnmanaged(), tileCount.ToUnmanaged(), hillHeight, countHills.ToUnmanaged(), textureRepeatCount.ToUnmanaged()), typeof(AnimatedMesh)); }