public FPGame(float width, float height) { gameObjects = new List<FPGameObject>(); player = new FPPlayer(width, height); InputAcceleration = PointF.Empty; Width = width; Height = height; backgroundOffset = PointF.Empty; diamondsPicked = 0; diamondsCount = 0; }
public FPGameObject Duplicate(float offsetX, float offsetY) { FPPlayer duplicated = new FPPlayer(); duplicated.Move(X + offsetX, Y + offsetY); return duplicated; }