/// <summary> /// Destroys all the resources in the ClientMessageHandler. /// </summary> public void Destroy() { mSession = null; mRequestHandlers = null; Request = null; Response = null; }
/// <summary> /// Invokes the matching request handler for a given ClientMessage. /// </summary> /// <param name="request">The ClientMessage object to process.</param> public void HandleRequest(ClientMessage request) { IonEnvironment.GetLog().WriteLine("[" + mSession.ID + "] --> " + request.Header + request.GetContentString()); if (request.ID > HIGHEST_MESSAGEID) return; // Not in protocol if (mRequestHandlers[request.ID] == null) return; // Handler not registered // Handle request Request = request; mRequestHandlers[request.ID].Invoke(); Request = null; }
/// <summary> /// Decodes a ClientMessage body to user properties and puts them in the constructed object. /// </summary> /// <param name="message">The ClientMessage to decode the body with user properties of.</param> public UserPropertiesDecoder(ClientMessage message) { if (message == null) throw new ArgumentNullException("message"); mProperties = new Dictionary<int, string>(); while (message.remainingContent > 0) { int propID = message.PopInt32(); if (propID == 10) // Spam me yes/no property { // Weird exception on protocol due to Base64 boolean // Skip 7 bytes and ignore this property message.Advance(7); continue; } string propVal = message.PopFixedString(); mProperties.Add(propID, propVal); } }
/// <summary> /// Handles a given amount of data in a given byte array, by attempting to parse messages from the received data and process them in the message handler. /// </summary> /// <param name="Data">The byte array with the data to process.</param> /// <param name="numBytesToProcess">The actual amount of bytes in the byte array to process.</param> public void HandleConnectionData(ref byte[] data) { // Gameclient protocol or policyrequest? if (data[0] != 64) { IonEnvironment.GetLog().WriteInformation("Client " + mID + " sent non-gameclient message: " + IonEnvironment.GetDefaultTextEncoding().GetString(data)); string xmlPolicy = "<?xml version=\"1.0\"?>\r\n" + "<!DOCTYPE cross-domain-policy SYSTEM \"/xml/dtds/cross-domain-policy.dtd\">\r\n" + "<cross-domain-policy>\r\n" + "<allow-access-from domain=\"*\" to-ports=\"1-31111\" />\r\n" + "</cross-domain-policy>\x0"; IonEnvironment.GetLog().WriteInformation("Client " + mID + ": sending XML cross domain policy file: " + xmlPolicy); mConnection.SendData(xmlPolicy); mMessageHandler.GetResponse().Initialize(ResponseOpcodes.SecretKey); // "@A" mMessageHandler.GetResponse().Append("ION/Deltar"); mMessageHandler.SendResponse(); } else { int pos = 0; while (pos < data.Length) { try { // Total length of message (without this): 3 Base64 bytes int messageLength = Base64Encoding.DecodeInt32(new byte[] { data[pos++], data[pos++], data[pos++] }); // ID of message: 2 Base64 bytes uint messageID = Base64Encoding.DecodeUInt32(new byte[] { data[pos++], data[pos++] }); // Data of message: (messageLength - 2) bytes byte[] Content = new byte[messageLength - 2]; for (int i = 0; i < Content.Length; i++) { Content[i] = data[pos++]; } // Create message object ClientMessage message = new ClientMessage(messageID, Content); // Handle message object mMessageHandler.HandleRequest(message); } catch (IndexOutOfRangeException) // Bad formatting! { IonEnvironment.GetHabboHotel().GetClients().StopClient(mID); } catch (Exception ex) { IonEnvironment.GetLog().WriteUnhandledExceptionError("GameClient.HandleConnectionData", ex); } } } }