/// <summary> /// Constructor. /// </summary> public VencedorScreen() { //TransitionOnTime = TimeSpan.FromSeconds(1.5); //TransitionOffTime = TimeSpan.FromSeconds(0.5); againButton = new Button("Again"); againButton.Tapped += new EventHandler<EventArgs>(playButton_Tapped); //menuButtons.Add(playButton); EnabledGestures = GestureType.Tap; }
public PhoneMainMenuScreen() : base("Main Menu") { Temp.IsHome = true; // Create a button to start the game Button playButton = new Button("Play"); playButton.Tapped += playButton_Tapped; MenuButtons.Add(playButton); // Create two buttons to toggle sound effects and music. This sample just shows one way // of making and using these buttons; it doesn't actually have sound effects or music //BooleanButton sfxButton = new BooleanButton("Sound Effects", true); //sfxButton.Tapped += sfxButton_Tapped; //MenuButtons.Add(sfxButton); Button musicButton = new Button("Help"); musicButton.Tapped += musicButton_Tapped; MenuButtons.Add(musicButton); }
/// <summary> /// Constructor lets the caller specify whether to include the standard /// "A=ok, B=cancel" usage text prompt. /// </summary> public MessageBoxScreen(string message, bool includeUsageText) { const string usageText = "\nA button, Space, Enter = ok" + "\nB button, Esc = cancel"; if (includeUsageText) this.message = message + usageText; else this.message = message; IsPopup = true; TransitionOnTime = TimeSpan.FromSeconds(0.2); TransitionOffTime = TimeSpan.FromSeconds(0.2); againButton = new Button("OK"); againButton.Tapped += new EventHandler<EventArgs>(againButton_Tapped); EnabledGestures = GestureType.Tap; }