/// <summary> /// Write a given value. /// </summary> /// <param name="values"></param> /// <returns></returns> public static Byte[] WriteOneDefault(UInt64 value) { using (var stream = new MemoryStream()) { using (var writer = new VLQUnsignedWriter(stream)) { writer.Write(value); } return(stream.ToArray()); } }
/// <summary> /// Instantiate with options. /// </summary> /// <param name="output"></param> /// <param name="packetSize">The number of bits to include in each packet.</param> public VLQSignedWriter(Stream output, Int32 packetSize) { Underlying = new VLQUnsignedWriter(output, packetSize); }
/// <summary> /// Standard instantiation. /// </summary> /// <param name="output"></param> public VLQSignedWriter(Stream output) { Underlying = new VLQUnsignedWriter(output); }