public Edit_ItemWindow() { InitializeComponent(); itemIndex = Global.GetIndex(); tempInventoryItem = new InventoryItem(inventoryList[itemIndex].ItemName, inventoryList[itemIndex].CurrentStock, inventoryList[itemIndex].IdealStock); EditItemPanel.DataContext = tempInventoryItem; }
public Window2() { InitializeComponent(); itemIndex = Global.GetIndex(); tempInventoryItem = new InventoryItem("Insert Item Name", 0, 0); AddItemPanel.DataContext = tempInventoryItem; }
// Edit Item Window Constructor public EditItem() { // Starts up the window InitializeComponent(); // gets the index of the row in the inventory list that we wish to edit itemIndex = Global.GetIndex(); // creates a temp inventory item to hold the values from the main window that we wish to edit tempInventoryItem = new InventoryItem(inventoryList[itemIndex].ItemName, inventoryList[itemIndex].CurrentStock, inventoryList[itemIndex].IdealStock); // populates the edit item window with the data from the selected row window_panel.DataContext = tempInventoryItem; }
// Add Item Window Constructor public AddItem() { // Opens the add item window InitializeComponent(); // grabs the index of the row from global; never used itemIndex = Global.GetIndex(); // Creates temporary data to populate the add item interface tempInventoryItem = new InventoryItem("", 0, 0); // Populates the add item interface window_panel.DataContext = tempInventoryItem; }
// Iterative Update Window Constructor public Iterative_Update_Window() { // Initialize the component InitializeComponent(); // Gets the index from global which should be set to 0 from Main_Window.cs itemIndex = Global.GetIndex(); // Sets inventory item to the data from the first row tempInventoryItem = new InventoryItem(inventoryList[itemIndex].ItemName, inventoryList[itemIndex].CurrentStock, inventoryList[itemIndex].IdealStock); // Populates the interface with the inventory item window_panel.DataContext = tempInventoryItem; }